Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-02-11 | GIProbes working. | Juan Linietsky | |
2020-02-11 | Untested support for compute shaders | Juan Linietsky | |
2020-02-11 | Modernized default 3D material, fixes material bugs. | Juan Linietsky | |
2020-02-11 | Changes to material required to add custom shaders in RD renderer | Juan Linietsky | |
2020-02-11 | A lot of progress with canvas rendering, still far from working. | Juan Linietsky | |
2020-02-10 | - Integrated NavigationServer and Navigation2DServer. | Andrea Catania | |
- Added Navigation Agents and Obstacles. - Integrated Collision Avoidance. This work has been kindly sponsored by IMVU. | |||
2020-01-21 | Remove unused #if 0'ed code | Rémi Verschelde | |
2020-01-20 | Prevent negative zero shown in SpotLight gizmo | Haoyu Qiu | |
2020-01-03 | doc: Sync classref with current source | Rémi Verschelde | |
2020-01-02 | Fix missing DEFVAL in some EditorSpatialGizmo methods | Ignacio Etcheverry | |
This was a regression from ac18665c8803916236cdf326b7b9a00951bf140d, which changed the C++ method signature but forgot to update the method bind. | |||
2020-01-02 | Merge pull request #34720 from Calinou/light-gizmo-color-by-light | Rémi Verschelde | |
Tint 3D light gizmos using the light's color | |||
2020-01-01 | Merge pull request #34665 from timothyqiu/camera-fov | Rémi Verschelde | |
Clamps fov/size for Camera gizmo | |||
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2020-01-01 | Tint 3D light gizmos using the light's color | Hugo Locurcio | |
This makes navigation more convenient in the 3D viewport, especially when using the unshaded display mode. | |||
2019-12-29 | Clamps fov/size for Camera gizmo | Haoyu Qiu | |
2019-12-05 | Fixed errors in JointSpatialGizmoPlugin when selecting a joint with unset nodes | PouleyKetchoupp | |
Fixes #34122 | |||
2019-11-13 | Fix broken gizmo interaction when Node is scaled | JFonS | |
2019-10-11 | Fixes concaveshape not selecting in viewport | Emmanuel Barroga | |
This PR resolves the issue of ConcaveShapes not being selectable in the Viewport. | |||
2019-09-25 | Merge pull request #32325 from SaracenOne/add_mesh_bindings_fix | Rémi Verschelde | |
SpatialEditorGizmo add_mesh bindings fix | |||
2019-09-25 | Merge pull request #32119 from Calinou/unify-axis-colors | Rémi Verschelde | |
Use the same axis colors consistently in the 2D and 3D editors | |||
2019-09-25 | SpatialEditorGizmo add_mesh bindings fix | Saracen | |
2019-09-24 | Improve the AudioStreamPlayer3D gizmo | Hugo Locurcio | |
This adds more lines to the emission angle cone to give a better feel of depth in the 3D world. | |||
2019-09-24 | Fix wrong defval in EditorSpatialGizmo.add_mesh method bind | Ignacio Etcheverry | |
The type of the parameter 'skeleton' was changed from 'RID' to 'SkinReference', yet the default value remained 'RID()'. | |||
2019-09-23 | Merge pull request #32275 from godotengine/skin_support | Rémi Verschelde | |
Added skin support and simplified APIs to override bone position + glTF 2.0 import fixes | |||
2019-09-18 | Added skin support and simplified APIs to override bone position. | Juan Linietsky | |
2019-09-17 | Improve the 3D light gizmos | Hugo Locurcio | |
OmniLight and SpotLight gizmos were tweaked to better represent their depth in the 3D world. The default light gizmo color was changed to match the gizmo icon color closely. | |||
2019-09-13 | Use the same axis colors consistently in the 2D and 3D editors | Hugo Locurcio | |
2019-08-21 | Draw 3D collision shape/raycast gizmos in grayscale when disabled | Hugo Locurcio | |
This makes them easier to distinguish from their enabled counterparts, as is already done in the 2D editor. | |||
2019-08-08 | Add particles icon to CPUParticles | Cameron Reikes | |
2019-07-03 | Implement snapping for most 3D gizmos | Hugo Locurcio | |
2019-07-01 | Remove unnecessary code and add some error explanations | qarmin | |
2019-06-26 | Some code changed with Clang-Tidy | qarmin | |
2019-06-20 | Merge pull request #29283 from qarmin/fix_some_always_same_values | Rémi Verschelde | |
Remove always true/false values | |||
2019-06-20 | Fix always true/false values | qarmin | |
2019-06-03 | Add HeightMapShape mesh in CollisionShape gizmo | JFonS | |
2019-05-08 | [EditorSpatialGizmo] Fix error in intersect_ray | Guilherme Felipe | |
2019-04-23 | Merge pull request #26064 from JFonS/add_frustum_camera_mode | Hein-Pieter van Braam | |
Add FRUSTUM camera mode, allowing tilted frustums | |||
2019-04-08 | Small fixes, mostly dupicated code | qarmin | |
2019-03-12 | Add priority to gizmos and fix small issues | JFonS | |
User defined gizmos will haave higher preference than editor gizmos by default. Also fixed some inconsistencies in the gizmos menu when using custom gizmos. | |||
2019-02-25 | doc: Sync classref with current source | Rémi Verschelde | |
2019-02-24 | Fix default value of EditorSpatialGizmo.add_mesh method bind | Ignacio Etcheverry | |
2019-02-23 | Remove copy and use instance material override in gizmos, fixes #23783 | Juan Linietsky | |
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin | |
Fixes #25316. | |||
2019-02-20 | Fix navigation editor color materials not having unique names | Michael Alexsander Silva Dias | |
2019-02-19 | Add FRUSTUM camera mode, allowing tilted frustums | JFonS | |
This new camera mode makes it easy to create tilted frustums for mirror or portal effects. This work was kindly sponsored by IMVU. | |||
2019-02-08 | Fix undo for Particles 3D gizmo | Chaosus | |
2019-02-01 | Merge pull request #25540 from JFonS/remove_gizmo_errors | Rémi Verschelde | |
Fix gizmo errors on "Align with view" | |||
2019-02-01 | Fix gizmo errors on "Align with view" | JFonS | |
2019-01-27 | Minor fixes and documentation for Spatial Gizmos | JFonS | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! |