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path: root/editor/spatial_editor_gizmos.cpp
AgeCommit message (Expand)Author
2018-02-04Draw the Camera gizmo more accuratelyHugo Locurcio
2018-02-02Fix gizmo solid box mesh being added twiceJFonS
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-23Fixed joint gizmos orientationsAndreaCatania
2017-12-21-Make capture dependent on a cell size, not subdivision.Juan Linietsky
2017-12-17Cleanup some #if 0'd codeRémi Verschelde
2017-12-14Updated iconsDaniel J. Ramirez
2017-12-14-Add lightmapperJuan Linietsky
2017-12-11Merge pull request #13836 from AndreaCatania/scaleRémi Verschelde
2017-12-10Implemented skeleton visibilityAndreaCatania
2017-12-09Makes consistent Slider joint GizmoAndreaCatania
2017-12-09Makes consistent 6DOF joint GizmoAndreaCatania
2017-11-17Rename Rect3 to AABB.Ferenc Arn
2017-10-13Added and improved some missing icons, plus some other visual fixes.Daniel J. Ramirez
2017-10-023DEditorGizmo: fix spotlight and camera gizmo & handlePoommetee Ketson
2017-09-20Box selection for MeshInstances and subscene nodes.SaracenOne
2017-09-01Removed ontop property, added a material rendering priority system. Fixes #99...Juan Linietsky
2017-08-30Merge pull request #10774 from djrm/pr_gizmo_fixesRémi Verschelde
2017-08-29Merge pull request #10745 from neikeq/fix-docdata-and-stuffJuan Linietsky
2017-08-29Fixed problem with highlight boxes not updating on translationDaniel J. Ramirez
2017-08-29DocData and type hints fixesIgnacio Etcheverry
2017-08-28Added missing gizmo icons and fixed ugly looking gizmo icons.Daniel J. Ramirez
2017-08-28Improved directional light arrow and gizmo highlightingDaniel J. Ramirez
2017-08-28Highlight currently selected gizmo.Daniel J. Ramirez
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-26Cleanup tons of obsolete commented out codeRémi Verschelde
2017-08-26-Massive clean up to gizmosJuan Linietsky
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-18Fix primitive mesh selection, closes #9210Juan Linietsky
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-07-15Lots of work on Audio & Physics engine:Juan Linietsky
2017-07-03Fixed syntax inconsistency in Vector3.snap and Vector3.snappedTwistedTwigleg
2017-06-16Godot 3.0 primitives as resources for use with MeshInstanceBastiaanOlij
2017-06-09renamed all Rect3.pos to Rect3.positionalexholly
2017-06-07-Added proper access to depth texture from shaderJuan Linietsky
2017-04-08Particle system is complete. Rejoice!Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde