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path: root/editor/shader_globals_editor.cpp
AgeCommit message (Expand)Author
2023-01-16Add EditorUndoRedoManager singletonkobewi
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-12-05Fix setting a global shader variable in the project settingsYuri Rubinsky
2022-11-24Cleanup remaining EditorUndoRedoManager usageskobewi
2022-11-17Prevent stack overflow when setting a shader global valueYuri Rubinsky
2022-11-02Unify usage of undo_redo in editorkobewi
2022-10-18Unify usage of GLOBAL/EDITOR_GETkobewi
2022-09-18Port remaining connections to callable_mpTomasz Chabora
2022-09-01Rename `uniform` to `parameter` across the engineYuri Rubinsky
2022-08-22Add per-scene UndoRedokobewi
2022-07-29Remove Signal connect bindsJuan Linietsky
2022-07-28Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio
2022-07-23Implement Vector4, Vector4i, Projectionreduz
2022-05-03Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`Hugo Locurcio
2022-04-12Add Vector4 to VisualShaderHendrik Brucker
2022-03-28Add property name style toggle to InspectorHaoyu Qiu
2022-02-16Convert _notification methods to switch - Chunk CJakob Bouchard
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-01-12Optimize include files to improve `shader_language.h` compilation speedYuri Roubinsky
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-07-20Merge pull request #50648 from foxydevloper/remove-weird-printsRémi Verschelde
2021-07-19Make various strings translatablefoxydevloper
2021-07-19Remove random prints for some shader actionsfoxydevloper
2021-07-18Optimize StringName usagereduz
2021-06-03Rename Variant TRANSFORM to TRANSFORM3DAaron Franke
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-02-25Fix heap-use-after-free in Import Defaults EditorMichael Alexsander
2021-02-10Removed _change_notifyreduz
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-11-26[Complex Text Layouts] Refactor Font class, default themes and controls to us...bruvzg
2020-10-21Shader globals bugfixesDavid Sichma
2020-10-13Don't try to compare freed object to nullptrRafał Mikrut
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Modernize remaining uses of 0/NULL instead of nullptr (C++11)Rémi Verschelde
2020-05-10Style: Add missing copyright headersRémi Verschelde
2020-04-17Implement global and per instance shader uniforms.Juan Linietsky