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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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shader_globals_editor.cpp
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Author
2022-03-28
Add property name style toggle to Inspector
Haoyu Qiu
2022-02-16
Convert _notification methods to switch - Chunk C
Jakob Bouchard
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-01-12
Optimize include files to improve `shader_language.h` compilation speed
Yuri Roubinsky
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-07-20
Merge pull request #50648 from foxydevloper/remove-weird-prints
Rémi Verschelde
2021-07-19
Make various strings translatable
foxydevloper
2021-07-19
Remove random prints for some shader actions
foxydevloper
2021-07-18
Optimize StringName usage
reduz
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-02-25
Fix heap-use-after-free in Import Defaults Editor
Michael Alexsander
2021-02-10
Removed _change_notify
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-10-21
Shader globals bugfixes
David Sichma
2020-10-13
Don't try to compare freed object to nullptr
Rafał Mikrut
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Modernize remaining uses of 0/NULL instead of nullptr (C++11)
Rémi Verschelde
2020-05-10
Style: Add missing copyright headers
Rémi Verschelde
2020-04-17
Implement global and per instance shader uniforms.
Juan Linietsky