Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-08-15 | Move ShaderCreateDialog's ShaderType enum out of the header | Aaron Franke | |
2022-07-25 | Code quality: Fix header guards consistency | Rémi Verschelde | |
Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards. | |||
2022-07-22 | Adding shader preprocessor support | Yuri Roubinsky | |
Co-authored-by: TheOrangeDay <6472143+TheOrangeDay@users.noreply.github.com> | |||
2022-02-12 | Improve compilation speed (forward declarations/includes cleanup) | Hendrik Brucker | |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2021-12-03 | Add `New Shader` option to the FileSystemDock popup menu. | Yuri Roubinsky | |
2021-11-03 | Infer shader type based on edited node | kobewi | |
2021-08-09 | Fix some bugs in shader creation dialog (continue) | Yuri Roubinsky | |
2021-08-07 | Added editor dialog for easily creating shaders. | Yuri Roubinsky | |