Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-02-08 | Revert "Add missing SNAME macro optimization to all theme methods call" | Rémi Verschelde | |
This reverts commit a988fad9a092053434545c32afae91ccbdfbe792. As discussed in #57725 and clarified in #57788, `SNAME` is not meant to be used everywhere but only in critical code paths. For theme methods specifically, it was by design that only getters use `SNAME` and not setters. | |||
2022-02-06 | Add missing SNAME macro optimization to all theme methods call | jmb462 | |
2022-02-04 | String: Add contains(). | Anilforextra | |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2021-12-09 | Replace String comparisons with "", String() to is_empty() | Nathan Franke | |
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings | |||
2021-12-09 | align to horizontal_alignment, valign to vertical_alignment, related | Nathan Franke | |
2021-12-03 | Add `New Shader` option to the FileSystemDock popup menu. | Yuri Roubinsky | |
2021-11-03 | Infer shader type based on edited node | kobewi | |
2021-10-28 | Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog | clayjohn | |
Co-authored-by: Brian Semrau <brian.semrau@gmail.com> | |||
2021-08-20 | Add missing SNAME macro optimization for StringName in some functions | jmb462 | |
2021-08-09 | Fix some bugs in shader creation dialog (continue) | Yuri Roubinsky | |
2021-08-09 | Fix some bugs in shader creation dialog | Yuri Roubinsky | |
2021-08-07 | Added editor dialog for easily creating shaders. | Yuri Roubinsky | |