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path: root/editor/shader_create_dialog.cpp
AgeCommit message (Collapse)Author
2022-02-06Add missing SNAME macro optimization to all theme methods calljmb462
2022-02-04String: Add contains().Anilforextra
2022-01-03Update copyright statements to 2022RĂ©mi Verschelde
Happy new year to the wonderful Godot community!
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings
2021-12-09align to horizontal_alignment, valign to vertical_alignment, relatedNathan Franke
2021-12-03Add `New Shader` option to the FileSystemDock popup menu.Yuri Roubinsky
2021-11-03Infer shader type based on edited nodekobewi
2021-10-28Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn
Co-authored-by: Brian Semrau <brian.semrau@gmail.com>
2021-08-20Add missing SNAME macro optimization for StringName in some functionsjmb462
2021-08-09Fix some bugs in shader creation dialog (continue)Yuri Roubinsky
2021-08-09Fix some bugs in shader creation dialogYuri Roubinsky
2021-08-07Added editor dialog for easily creating shaders.Yuri Roubinsky