index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
/
shader_create_dialog.cpp
Age
Commit message (
Expand
)
Author
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-08
Revert "Add missing SNAME macro optimization to all theme methods call"
Rémi Verschelde
2022-02-06
Add missing SNAME macro optimization to all theme methods call
jmb462
2022-02-04
String: Add contains().
Anilforextra
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-03
Add `New Shader` option to the FileSystemDock popup menu.
Yuri Roubinsky
2021-11-03
Infer shader type based on edited node
kobewi
2021-10-28
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-08-20
Add missing SNAME macro optimization for StringName in some functions
jmb462
2021-08-09
Fix some bugs in shader creation dialog (continue)
Yuri Roubinsky
2021-08-09
Fix some bugs in shader creation dialog
Yuri Roubinsky
2021-08-07
Added editor dialog for easily creating shaders.
Yuri Roubinsky