Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-07-22 | Adding shader preprocessor support | Yuri Roubinsky | |
Co-authored-by: TheOrangeDay <6472143+TheOrangeDay@users.noreply.github.com> | |||
2022-07-09 | Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog | FireForge | |
2022-06-16 | Merge pull request #61888 from Chaosus/vs_remove_engine_version | Rémi Verschelde | |
Remove engine version from visual shader | |||
2022-06-16 | Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the ↵ | bruvzg | |
TextServer. | |||
2022-06-10 | Remove engine version from visual shader | Yuri Rubinsky | |
2022-05-20 | Add a new HashSet template | reduz | |
* Intended to replace RBSet in most cases. * Optimized for iteration speed | |||
2022-05-16 | Replace most uses of Map by HashMap | reduz | |
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated! | |||
2022-05-03 | Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` | Hugo Locurcio | |
These typedefs don't save much typing compared to the full `Ref<Resource>` and `Ref<RefCounted>`, yet they sometimes introduce confusion among new contributors. | |||
2022-04-11 | Make FileAccess and DirAccess classes reference counted. | bruvzg | |
2022-02-16 | Convert _notification methods to switch - Chunk C | Jakob Bouchard | |
2022-02-12 | Improve compilation speed (forward declarations/includes cleanup) | Hendrik Brucker | |
2022-02-08 | Revert "Add missing SNAME macro optimization to all theme methods call" | Rémi Verschelde | |
This reverts commit a988fad9a092053434545c32afae91ccbdfbe792. As discussed in #57725 and clarified in #57788, `SNAME` is not meant to be used everywhere but only in critical code paths. For theme methods specifically, it was by design that only getters use `SNAME` and not setters. | |||
2022-02-06 | Add missing SNAME macro optimization to all theme methods call | jmb462 | |
2022-02-04 | String: Add contains(). | Anilforextra | |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2021-12-09 | Replace String comparisons with "", String() to is_empty() | Nathan Franke | |
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings | |||
2021-12-09 | align to horizontal_alignment, valign to vertical_alignment, related | Nathan Franke | |
2021-12-03 | Add `New Shader` option to the FileSystemDock popup menu. | Yuri Roubinsky | |
2021-11-03 | Infer shader type based on edited node | kobewi | |
2021-10-28 | Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog | clayjohn | |
Co-authored-by: Brian Semrau <brian.semrau@gmail.com> | |||
2021-08-20 | Add missing SNAME macro optimization for StringName in some functions | jmb462 | |
2021-08-09 | Fix some bugs in shader creation dialog (continue) | Yuri Roubinsky | |
2021-08-09 | Fix some bugs in shader creation dialog | Yuri Roubinsky | |
2021-08-07 | Added editor dialog for easily creating shaders. | Yuri Roubinsky | |