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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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shader_create_dialog.cpp
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Author
2022-08-15
Move ShaderCreateDialog's ShaderType enum out of the header
Aaron Franke
2022-07-29
Swap arguments of ResourceSaver.save()
kobewi
2022-07-22
Adding shader preprocessor support
Yuri Roubinsky
2022-07-09
Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog
FireForge
2022-06-16
Merge pull request #61888 from Chaosus/vs_remove_engine_version
Rémi Verschelde
2022-06-16
Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextSe...
bruvzg
2022-06-10
Remove engine version from visual shader
Yuri Rubinsky
2022-05-20
Add a new HashSet template
reduz
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-02-16
Convert _notification methods to switch - Chunk C
Jakob Bouchard
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-08
Revert "Add missing SNAME macro optimization to all theme methods call"
Rémi Verschelde
2022-02-06
Add missing SNAME macro optimization to all theme methods call
jmb462
2022-02-04
String: Add contains().
Anilforextra
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-03
Add `New Shader` option to the FileSystemDock popup menu.
Yuri Roubinsky
2021-11-03
Infer shader type based on edited node
kobewi
2021-10-28
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-08-20
Add missing SNAME macro optimization for StringName in some functions
jmb462
2021-08-09
Fix some bugs in shader creation dialog (continue)
Yuri Roubinsky
2021-08-09
Fix some bugs in shader creation dialog
Yuri Roubinsky
2021-08-07
Added editor dialog for easily creating shaders.
Yuri Roubinsky