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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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settings_config_dialog.cpp
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Commit message (
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Author
2019-03-25
Use the "warning" color for the "restart required" label
Hugo Locurcio
2019-02-21
Make translatable some undo/redo operations in the editor
Michael Alexsander Silva Dias
2019-01-25
Properly warn about the effects of changing an import type, as well as force ...
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-04
Move "Dialog Bounds" from the Editor Settings to project's metadata
Michael Alexsander Silva Dias
2018-10-01
Fix warnings about uninitialized vars [-Wsometimes-uninitialized]
Rémi Verschelde
2018-09-15
Fix crash on colour theme change, issue 21715
Paulb23
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-11
Do not use theme to set LineEdit right_icon
Łukasz Rutkowski
2018-08-11
Add clear text button to LineEdit
Łukasz Rutkowski
2018-07-19
-Project/Editor settings now use new inspector
Juan Linietsky
2018-07-03
Fix button regression
Chaosus
2018-07-03
Merge pull request #19244 from Chaosus/settingsperformance_and_colordeferred
Max Hilbrunner
2018-06-23
Changed themes presets to String format
Chaosus
2018-06-13
Added Solarized Dark and Light themes
Chaosus
2018-05-31
Increase settings apply speed and added deferred color apply
Chaosus
2018-05-05
Adjust default editor popup sizes
homer666
2018-04-22
Change ".." punctuation for "..." in editor strings (#16507)
Hugo Locurcio
2018-03-24
Fix all categories unfold when one key binding is changed
Alessandro
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-28
Respect text editor highlighting color changes
volzhs
2017-12-18
doc: Sync classref with current source
Rémi Verschelde
2017-12-17
Clean up setting dialogues a bit.
Ray Koopa
2017-12-02
Some untranslated UI strings
Unknown
2017-11-21
Merge pull request #11933 from cxong/master
Juan Linietsky
2017-10-15
Separated Editor settings and Scene undo redo stack
Paulb23
2017-10-13
Use "Command" for OSX in translation strings (#1619)
Cong
2017-10-05
Added the set/get_setting function in Editor/Project settings. Renamed has() ...
Juan Linietsky
2017-09-28
Several visual improvements.
Daniel J. Ramirez
2017-09-26
Update theme property respectively
volzhs
2017-09-26
Merge pull request #11424 from groud/control_node_presets
Rémi Verschelde
2017-09-24
Added the ability to revert to initial value in editor settings.
Daniel J. Ramirez
2017-09-22
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_pres...
Gilles Roudiere
2017-09-03
Searchable Key-Bindings in editor
Scayze
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-07-30
Style: Apply clang-format on all files
Rémi Verschelde
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-17
-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-07-04
Removed outdated comment.
anakimluke
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-09
New customizable editor theme
volzhs
2017-04-28
Fix to use editor theme instead of handling each UI
volzhs
2017-04-28
Update editor theme
volzhs
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde