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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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settings_config_dialog.cpp
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Author
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-10-15
Fixed shortcut saving and 'original' comparisons
Eric M
2021-10-01
Allow shortcuts to have any number of bindings. Updated UI as required.
Eric M
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-21
Improve implementation of builtin action overrides
Eric M
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-18
Minor tweaks/fixes for the Command Palette
Michael Alexsander
2021-08-16
Reorganise text editor settings
Paulb23
2021-08-11
corrected method name `set_event`
Bhuvan Vemula
2021-08-05
Shortcut: Rename `shortcut` property to `event`
Rémi Verschelde
2021-07-26
Use Ref<T> references as iterators where relevant
Rémi Verschelde
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-06-20
Merge pull request #48696 from madmiraal/fix-48692
Rémi Verschelde
2021-06-04
EditorSettings: Look for binding while filtering too
Jonas Bernemann
2021-05-19
Fix InputMap.action_erase_event() failing to erase events correctly.
Marcel Admiraal
2021-05-17
Improve TreeItem API and allow to move nodes
trollodel
2021-05-05
Fixed crash in Editor Settings shortcuts UI
Eric M
2021-04-10
Merge pull request #47596 from EricEzaM/PR/fix-editor-settings-shortcuts-wron...
Rémi Verschelde
2021-04-05
Fix crashes in *_input functions
Rafał Mikrut
2021-04-03
Fixed Editor Shortcuts revert/edit/clear buttons performing the wrong action.
EricEzaM
2021-02-19
Added Built-in Action editor to Editor Settings dialog.
Eric M
2021-02-18
Removed hardcoded shortcuts from /scene and converted to input actions
Eric M
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-14
Rename AcceptDialog get_ok() to get_ok_button()
Marcel Admiraal
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-09
Rename ShortCut to Shortcut which is more grammatically correct
Hugo Locurcio
2020-08-28
Add placeholders to the searchbars in the Project/Editor settings
Michael Alexsander
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-12-12
Don't search in unassigned shortcut labels in the editor shortcuts
Hugo Locurcio
2019-11-04
Fix key names being wrongly capitalized in the input map editor
Hugo Locurcio
2019-10-06
Focus the search box when pressing Ctrl+F in Project/Editor Settings
Hugo Locurcio
2019-09-20
Distinguish editor-originating messages in the editor log
Hugo Locurcio
2019-05-28
Merge pull request #28454 from homer666/popup-centered-maxsize
Rémi Verschelde
2019-04-30
Add Popup::popup_centered_clamped method
homer666
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