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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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settings_config_dialog.cpp
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Commit message (
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Author
2017-10-15
Separated Editor settings and Scene undo redo stack
Paulb23
2017-10-13
Use "Command" for OSX in translation strings (#1619)
Cong
2017-10-05
Added the set/get_setting function in Editor/Project settings. Renamed has() ...
Juan Linietsky
2017-09-28
Several visual improvements.
Daniel J. Ramirez
2017-09-26
Update theme property respectively
volzhs
2017-09-26
Merge pull request #11424 from groud/control_node_presets
Rémi Verschelde
2017-09-24
Added the ability to revert to initial value in editor settings.
Daniel J. Ramirez
2017-09-22
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_pres...
Gilles Roudiere
2017-09-03
Searchable Key-Bindings in editor
Scayze
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-07-30
Style: Apply clang-format on all files
Rémi Verschelde
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-17
-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-07-04
Removed outdated comment.
anakimluke
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-09
New customizable editor theme
volzhs
2017-04-28
Fix to use editor theme instead of handling each UI
volzhs
2017-04-28
Update editor theme
volzhs
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
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