Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-09-19 | Merge pull request #31961 from YeldhamDev/info_messages | Rémi Verschelde | |
Add informational messages to various editors | |||
2019-09-05 | Merge pull request #31870 from JFonS/add_network_profiler | Fabio Alessandrelli | |
Add network profiler | |||
2019-09-05 | Add network profiler | jfons | |
2019-09-04 | Add informational messages to various editors | Michael Alexsander Silva Dias | |
2019-09-03 | Adds skip-breakpoints feature | iwek7 | |
2019-07-23 | Fix some code found by Coverity Scan and PVS Studio | qarmin | |
2019-05-27 | Implemented remote scene tree filtering | Silvano Cerza | |
User can now filter the remote scene tree, like the local one is filtered, while the game is running | |||
2019-05-17 | Now able to "Copy Node Path" from Remote tab". Fixes issue 28585. | hbina085 | |
2019-04-23 | Added a marker in text_edit that tells which row is executing. | Rikhardur Bjarni Einarsson | |
2019-04-06 | Merge pull request #25995 from lupoDharkael/csv | Rémi Verschelde | |
Add CSV export to profiling data | |||
2019-03-28 | Add CSV export to profiling data | lupoDharkael | |
2019-03-20 | Revert accidental commits | Pedro J. Estébanez | |
This reverts commit fb37284c027b494ed3ec21124001fcb729f42cc4. This reverts commit 4db0f51b9aa76cfc7649787fe1970af606ce8dab. | |||
2019-03-20 | Create live view dock [wip] | Pedro J. Estébanez | |
2019-02-28 | Fixed Errors Tab Indexing Bug in the Debugger | Erik | |
FIxed bug with Errors tab in the Debugger using wrong index in the tab container. Also removed unused variable that was probably left behind. | |||
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-09-12 | Add expand/collapse all buttons for the "Errors" tab | Michael Alexsander Silva Dias | |
2018-09-12 | Merge pull request #21884 from RyanStein/feature-error-tree | Rémi Verschelde | |
Resurrect integrated error display for the Debugger. | |||
2018-09-11 | Replace last occurrences of PropertyEditor by EditorInspector | Rémi Verschelde | |
Updates the following plugins: - ConnectionsDialog - ScriptEditorDebugger - ItemListEditorPlugin Also drop now unnecessary compatibility methods. | |||
2018-09-08 | Merge debugger's error and stack trace lists into one tree interface. | Ryan Stein | |
2018-08-16 | Fix debugger icon for warnings | Chaosus | |
2018-02-22 | Save runtime node as scene from the remote scene tree. | geequlim | |
2018-02-14 | Fix #16543 (add button to copy error from debugger) | Artem Varaksa | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-03 | Merge pull request #14792 from Krakean/enh-1 | Rémi Verschelde | |
A few small Debugger->Errors tab enhancements: | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-18 | A few small Debugger->Errors tab enhancements: | Dmitry Koteroff | |
1. Added "Clear" button to clear list. 2. Errors list now populated with newest items comes first, so no need to scroll everytime. 3. Added PopupMenu to errors list with ability to quickly Copy error text & details. | |||
2017-11-22 | Add editor setting to allow keep show local scene tree while debugger start. | geequlim | |
Rename editor setting scene_tree_refresh_interval to remote_scene_tree_refresh_interval. | |||
2017-11-17 | Move the remote scene tree to the scene tree dock. | Geequlim | |
Ignore all script constants in the global section of the breakpoint stack. Check property size before send to avoid too large of data be sent. Fix crash while clear the remote objects from the debugger. | |||
2017-11-17 | Send script members, contants and globals to debugger | geequlim | |
Remove remote inspector panel | |||
2017-10-24 | Monitor: add checkbox to monitor list | Poommetee Ketson | |
so that users don't have to hold CTRL to select multiple entries. | |||
2017-10-15 | Separated Editor settings and Scene undo redo stack | Paulb23 | |
2017-09-14 | Renamed function arguments to keep them consistent between declaration and ↵ | Wilson E. Alvarez | |
implementation | |||
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-22 | Ability to set script debugger reason text context. | Daniel J. Ramirez | |
2017-08-08 | Several ui improvements (mostly margins) | Daniel J. Ramirez | |
Improved colors Added some missing icons | |||
2017-06-27 | Better user expirence with external text editors. | geequlim | |
Implements open_in_external_editor for subclasses of ScriptLanguage. Add option 'Debug with external editor' to debug menu to control the behavoir of script opened by editor. | |||
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-05 | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | |
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. |