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path: root/editor/script_editor_debugger.h
AgeCommit message (Expand)Author
2018-09-11Replace last occurrences of PropertyEditor by EditorInspectorRémi Verschelde
2018-08-16Fix debugger icon for warningsChaosus
2018-02-22Save runtime node as scene from the remote scene tree.geequlim
2018-02-14Fix #16543 (add button to copy error from debugger)Artem Varaksa
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-03Merge pull request #14792 from Krakean/enh-1Rémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-18A few small Debugger->Errors tab enhancements:Dmitry Koteroff
2017-11-22Add editor setting to allow keep show local scene tree while debugger start.geequlim
2017-11-17Move the remote scene tree to the scene tree dock.Geequlim
2017-11-17Send script members, contants and globals to debuggergeequlim
2017-10-24Monitor: add checkbox to monitor listPoommetee Ketson
2017-10-15Separated Editor settings and Scene undo redo stackPaulb23
2017-09-14Renamed function arguments to keep them consistent between declaration and im...Wilson E. Alvarez
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-22Ability to set script debugger reason text context.Daniel J. Ramirez
2017-08-08Several ui improvements (mostly margins)Daniel J. Ramirez
2017-06-27Better user expirence with external text editors.geequlim
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde