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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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script_editor_debugger.h
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Commit message (
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Author
2018-08-16
Fix debugger icon for warnings
Chaosus
2018-02-22
Save runtime node as scene from the remote scene tree.
geequlim
2018-02-14
Fix #16543 (add button to copy error from debugger)
Artem Varaksa
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-03
Merge pull request #14792 from Krakean/enh-1
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-18
A few small Debugger->Errors tab enhancements:
Dmitry Koteroff
2017-11-22
Add editor setting to allow keep show local scene tree while debugger start.
geequlim
2017-11-17
Move the remote scene tree to the scene tree dock.
Geequlim
2017-11-17
Send script members, contants and globals to debugger
geequlim
2017-10-24
Monitor: add checkbox to monitor list
Poommetee Ketson
2017-10-15
Separated Editor settings and Scene undo redo stack
Paulb23
2017-09-14
Renamed function arguments to keep them consistent between declaration and im...
Wilson E. Alvarez
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-22
Ability to set script debugger reason text context.
Daniel J. Ramirez
2017-08-08
Several ui improvements (mostly margins)
Daniel J. Ramirez
2017-06-27
Better user expirence with external text editors.
geequlim
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde