Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin | |
Fixes #25316. | |||
2019-01-25 | Fixed function names of built-in scripts not showing up in debugger | DualMatrix | |
Fixes #25198 | |||
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-11-21 | Ensure array and dict editors show edited object IDs, fixes #20225 | Juan Linietsky | |
2018-11-19 | Add more places to hide guides if relationship lines are enabled | Michael Alexsander Silva Dias | |
2018-11-11 | Remove unused variable in ScriptEditorDebugger | Michael Alexsander Silva Dias | |
2018-11-11 | Many fixes to script editor remote debugger, closes #13346 | Juan Linietsky | |
2018-11-02 | Merge pull request #22625 from allkhor/cleanup_history_from_remote_nodes | Juan Linietsky | |
Cleanup the editor history from remote nodes after the scene stopped. | |||
2018-10-20 | Resize some editor panel minimum sizes on hiDPI displays | Hugo Locurcio | |
This also increases the plugin description TextEdit's height, so that 3 lines can be viewed instead of just 2 (leaving a few pixels for the scroll bar). | |||
2018-10-11 | Cleanup the editor history from remote nodes after the scene stopped. | allkhor | |
2018-10-04 | Cleaned up/Fixed some bugs in the remote inspector code. | DualMatrix | |
Cleaned up/Fixed some bugs in the remote inspector code. This makes some of my previous code cleaner while resolving a bunch of bugs. | |||
2018-10-02 | Fix script path for warnings | Chaosus | |
2018-10-01 | Revert "Fix -new inspector- remote debug view not changing to current scene ↵ | Rémi Verschelde | |
after exiting game - Fixes #20075" This reverts commit 9c7e647124694b1f3f6940c2b6e1b5f329b61a70. This commit caused a regression and is not a correct fix for the original issue. Fixes #22573, reopens #20075. | |||
2018-09-29 | Merge pull request #22524 from DualMatrix/error_spam_3_please_be_final | Rémi Verschelde | |
Fixed error spam when selecting root in remote tree | |||
2018-09-29 | Fixed error spam when selecting root in remote tree | DualMatrix | |
Fixed error spam when selecting root in remote tree | |||
2018-09-29 | Fixed debugger showing wrong name for Objects. | DualMatrix | |
Fixed debugger showing wrong name for Objects. | |||
2018-09-28 | Fixed Objects do not showing their drop down in debugger | DualMatrix | |
Fixed Objects do not showing their drop down in debugger | |||
2018-09-20 | Merge pull request #22201 from DualMatrix/error_spam_2_electric_boogaloo | Rémi Verschelde | |
Fixed error spam in remote debugger | |||
2018-09-19 | Fixed Objects no longer showing ID in debugger. | DualMatrix | |
Fixed Objects no longer showing ID in debugger. | |||
2018-09-19 | Fixed error spam in remote debugger | DualMatrix | |
Fixed error spam in remote debugger. | |||
2018-09-14 | Refactor editor icon retrieval | willnationsdev | |
2018-09-12 | Add expand/collapse all buttons for the "Errors" tab | Michael Alexsander Silva Dias | |
2018-09-12 | Merge pull request #21692 from Faless/sockets_rebase | Fabio Alessandrelli | |
New NetSocket interface with common BSD/Win implementation | |||
2018-09-12 | Unify StreamPeerTCP/TCP_Server with NetSocket API | Fabio Alessandrelli | |
2018-09-12 | Merge pull request #21884 from RyanStein/feature-error-tree | Rémi Verschelde | |
Resurrect integrated error display for the Debugger. | |||
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-09-11 | Replace last occurrences of PropertyEditor by EditorInspector | Rémi Verschelde | |
Updates the following plugins: - ConnectionsDialog - ScriptEditorDebugger - ItemListEditorPlugin Also drop now unnecessary compatibility methods. | |||
2018-09-08 | Merge debugger's error and stack trace lists into one tree interface. | Ryan Stein | |
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde | |
2018-08-20 | Reset reason text when no longer connected | Marcin Zawiejski | |
Resets the "Child Process Connected" when the child process is no longer connected. | |||
2018-08-16 | Fix debugger icon for warnings | Chaosus | |
2018-08-13 | Add warning color to output log | Chaosus | |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam | |
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case. | |||
2018-07-13 | Fix -new inspector- remote debug view not changing to current scene after ↵ | ordigdug | |
exiting game - Fixes #20075 | |||
2018-05-26 | Don't cut of long errors in debugger. | Benjamin | |
Autowrap to expand to up to 3 lines + display full error in tooltip. | |||
2018-05-15 | -New inspector. | Juan Linietsky | |
-Changed UI resizing code, gained huge amount of speed. -Reorganized timer sync to clean up behavior (sorry forgot commit this before) - | |||
2018-05-07 | Merge pull request #16893 from GodotExplorer/debugger-improvement-3 | Juan Linietsky | |
Save runtime node as scene from remote scene tree. | |||
2018-04-19 | Fix Coverity reports of uninitialized scalar variable | Rémi Verschelde | |
Fixes most current reports on Coverity Scan of uninitialized scalar variable (CWE-457): https://cwe.mitre.org/data/definitions/457.html These happen most of the time (in our code) when instanciating structs without a constructor (or with an incomplete one), and later returning the instance. This is sometimes intended though, as some parameters are only used in some situations and should not be double-initialized for performance reasons (e.g. `constant` in ShaderLanguage::Token). | |||
2018-02-25 | Update icons when theme changed | Poommetee Ketson | |
2018-02-24 | only show information we have in stacktrace | Paul Joannon | |
do not show line number and/or file if not defined | |||
2018-02-22 | Insert proper copy icon to debugger | Artem Varaksa | |
2018-02-22 | Save runtime node as scene from the remote scene tree. | geequlim | |
2018-02-21 | Icons update | Daniel J. Ramirez | |
includes new enum, MeshInstance2D, Skeleton2D, Cut, Copy and Paste icons. | |||
2018-02-21 | Don't print error message when select debugger stacks if the debugger is ↵ | geequlim | |
stopped. Clear debugger stack inspector if the debugger is stopped when selected stack changed. | |||
2018-02-20 | Fixed Remote Tree not drawing relationship lines unless the setting is changed. | Michael Alexsander Silva Dias | |
2018-02-20 | Made the Debugger's Stack Frames items reselectable. | Michael Alexsander Silva Dias | |
2018-02-14 | Fix #16543 (add button to copy error from debugger) | Artem Varaksa | |
2018-01-19 | Fix option run/output/always_open_output_on_play | Guilherme Silva | |
2018-01-09 | Mono: Implement stack info for errors and exceptions | Ignacio Etcheverry | |
2018-01-08 | Merge pull request #15294 from poke1024/fix-debug-hangs | Rémi Verschelde | |
Fix Godot getting swamped by debug events |