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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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script_editor_debugger.cpp
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Author
2018-02-24
only show information we have in stacktrace
Paul Joannon
2018-02-22
Insert proper copy icon to debugger
Artem Varaksa
2018-02-22
Save runtime node as scene from the remote scene tree.
geequlim
2018-02-21
Icons update
Daniel J. Ramirez
2018-02-21
Don't print error message when select debugger stacks if the debugger is stop...
geequlim
2018-02-20
Fixed Remote Tree not drawing relationship lines unless the setting is changed.
Michael Alexsander Silva Dias
2018-02-20
Made the Debugger's Stack Frames items reselectable.
Michael Alexsander Silva Dias
2018-02-14
Fix #16543 (add button to copy error from debugger)
Artem Varaksa
2018-01-19
Fix option run/output/always_open_output_on_play
Guilherme Silva
2018-01-09
Mono: Implement stack info for errors and exceptions
Ignacio Etcheverry
2018-01-08
Merge pull request #15294 from poke1024/fix-debug-hangs
Rémi Verschelde
2018-01-07
Fixes debugger randomly not pausing
Bernhard Liebl
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-03
Fix Godot getting swamped by debug events
Bernhard Liebl
2018-01-03
Merge pull request #14792 from Krakean/enh-1
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-18
A few small Debugger->Errors tab enhancements:
Dmitry Koteroff
2017-12-04
Make auto switch to remote scene tree opt-in
Rémi Verschelde
2017-11-25
Better number format for memory usage
volzhs
2017-11-23
Improved update for remote scene tree and remote object.
geequlim
2017-11-22
Add editor setting to allow keep show local scene tree while debugger start.
geequlim
2017-11-21
Fixed the Remote tab not complying with the "Draw Relationship Lines" setting.
Michael Alexsander Silva Dias
2017-11-17
Move the remote scene tree to the scene tree dock.
Geequlim
2017-11-17
Send script members, contants and globals to debugger
geequlim
2017-10-24
Monitor: add checkbox to monitor list
Poommetee Ketson
2017-10-23
Improved monitors units and colors.
Daniel J. Ramirez
2017-10-21
Refactor Fixed to Physics
Poommetee Ketson
2017-10-02
Merge pull request #11659 from AndreaCatania/prephysics
Andreas Haas
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-28
fixed bottom panel debugger exception
toger5
2017-09-26
Merge pull request #11424 from groud/control_node_presets
Rémi Verschelde
2017-09-25
Add font size setting for output panel
volzhs
2017-09-22
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_pres...
Gilles Roudiere
2017-09-17
Fixed metrics.
Daniel J. Ramirez
2017-09-15
fixed double border for debugger tab panel
toger5
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-26
Monitor: add hint, fix certain graph not drawn
Poommetee Ketson
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-22
Ability to set script debugger reason text context.
Daniel J. Ramirez
2017-08-20
Inspector is no longer cleared when game runs, fixes #9408
Juan Linietsky
2017-08-18
-Properly check limits to objects sent (regarding to size), fixes #9034
Juan Linietsky
2017-08-10
Merge pull request #10164 from djrm/pr_theme_fixes
Rémi Verschelde
2017-08-08
Set some reasonable limits for sending information to the debugger, closes #5848
Juan Linietsky
2017-08-08
Several ui improvements (mostly margins)
Daniel J. Ramirez
2017-07-30
Style: Apply clang-format on all files
Rémi Verschelde
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-18
Fixed button flat behavior when not in normal state.
Daniel J. Ramirez
2017-07-18
Added separators using StyleBoxLine, some theme style fixes, added variant icon
Daniel J. Ramirez
2017-06-27
Better user expirence with external text editors.
geequlim
2017-06-10
Editor now shows error when debug port is in use
Fabio Alessandrelli
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