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path: root/editor/script_editor_debugger.cpp
AgeCommit message (Collapse)Author
2017-12-04Make auto switch to remote scene tree opt-inRémi Verschelde
The performance cost is too high for now, so it should be opt-in for users who really need it all the time. Fixes #13833.
2017-11-25Better number format for memory usagevolzhs
2017-11-23Improved update for remote scene tree and remote object.geequlim
2017-11-22Add editor setting to allow keep show local scene tree while debugger start.geequlim
Rename editor setting scene_tree_refresh_interval to remote_scene_tree_refresh_interval.
2017-11-21Fixed the Remote tab not complying with the "Draw Relationship Lines" setting.Michael Alexsander Silva Dias
2017-11-17Move the remote scene tree to the scene tree dock.Geequlim
Ignore all script constants in the global section of the breakpoint stack. Check property size before send to avoid too large of data be sent. Fix crash while clear the remote objects from the debugger.
2017-11-17Send script members, contants and globals to debuggergeequlim
Remove remote inspector panel
2017-10-24Monitor: add checkbox to monitor listPoommetee Ketson
so that users don't have to hold CTRL to select multiple entries.
2017-10-23Improved monitors units and colors.Daniel J. Ramirez
2017-10-21Refactor Fixed to PhysicsPoommetee Ketson
2017-10-02Merge pull request #11659 from AndreaCatania/prephysicsAndreas Haas
Renamed fixed_process to physics_process
2017-09-30Renamed fixed_process to physics_processAndreaCatania
2017-09-28 fixed bottom panel debugger exceptiontoger5
- make it work in combination with the border for tabs - fixed updating when changing theme
2017-09-26Merge pull request #11424 from groud/control_node_presetsRémi Verschelde
Implements set_margins_preset(...)
2017-09-25Add font size setting for output panelvolzhs
2017-09-22Remove set_area_as_parent_rect and replace it by ↵Gilles Roudiere
set_anchors_and_margins_preset(PRESET_WIDE)
2017-09-17Fixed metrics.Daniel J. Ramirez
2017-09-15fixed double border for debugger tab paneltoger5
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-26Monitor: add hint, fix certain graph not drawnPoommetee Ketson
Add a hint that helps user discover monitor graph Fix last row drawn outside when only one graph is in that row
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-22Ability to set script debugger reason text context.Daniel J. Ramirez
2017-08-20Inspector is no longer cleared when game runs, fixes #9408Juan Linietsky
2017-08-18-Properly check limits to objects sent (regarding to size), fixes #9034Juan Linietsky
-Changed the way objects are marshalled and sent to the debugger -Editing debugged objects happens in the remote inspector now
2017-08-10Merge pull request #10164 from djrm/pr_theme_fixesRémi Verschelde
Visual polishing
2017-08-08Set some reasonable limits for sending information to the debugger, closes #5848Juan Linietsky
2017-08-08Several ui improvements (mostly margins)Daniel J. Ramirez
Improved colors Added some missing icons
2017-07-30Style: Apply clang-format on all filesRémi Verschelde
Thus fixing some invalid changes that had still made it to the master branch.
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
-Added system for feature overrides, it's pretty cool :)
2017-07-18Fixed button flat behavior when not in normal state.Daniel J. Ramirez
Also changed some buttons to flat mode
2017-07-18Added separators using StyleBoxLine, some theme style fixes, added variant iconDaniel J. Ramirez
2017-06-27Better user expirence with external text editors.geequlim
Implements open_in_external_editor for subclasses of ScriptLanguage. Add option 'Debug with external editor' to debug menu to control the behavoir of script opened by editor.
2017-06-10Editor now shows error when debug port is in useFabio Alessandrelli
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-05-20Merge pull request #8631 from volzhs/editor-theme-customRémi Verschelde
New customizable editor theme
2017-05-09New customizable editor themevolzhs
2017-05-05Merge pull request #8613 from magyar123/pr-debugger-display-objectsRémi Verschelde
Make script debugger display all kinds of objects
2017-05-03Revert "Add new editor and default theme (WIP)"volzhs
This reverts commit f045efe007cffb87238ee519b7f33d710814ded7.
2017-05-02Merge pull request #8541 from RandomShaper/opt-out-capitalizationRémi Verschelde
Add setting to opt-out of capitalization in property inspectors
2017-05-01Make script debugger display all kinds of objectsmbalint12
2017-04-28Update editor themevolzhs
2017-04-27Add setting to opt-out of capitalization in the property inspectorPedro J. Estébanez
2017-04-27Add new editor and default theme (WIP)Daniel J. Ramirez
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.