Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-09-17 | Fixed metrics. | Daniel J. Ramirez | |
2017-09-15 | fixed double border for debugger tab panel | toger5 | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-26 | Monitor: add hint, fix certain graph not drawn | Poommetee Ketson | |
Add a hint that helps user discover monitor graph Fix last row drawn outside when only one graph is in that row | |||
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | |
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | |||
2017-08-22 | Ability to set script debugger reason text context. | Daniel J. Ramirez | |
2017-08-20 | Inspector is no longer cleared when game runs, fixes #9408 | Juan Linietsky | |
2017-08-18 | -Properly check limits to objects sent (regarding to size), fixes #9034 | Juan Linietsky | |
-Changed the way objects are marshalled and sent to the debugger -Editing debugged objects happens in the remote inspector now | |||
2017-08-10 | Merge pull request #10164 from djrm/pr_theme_fixes | Rémi Verschelde | |
Visual polishing | |||
2017-08-08 | Set some reasonable limits for sending information to the debugger, closes #5848 | Juan Linietsky | |
2017-08-08 | Several ui improvements (mostly margins) | Daniel J. Ramirez | |
Improved colors Added some missing icons | |||
2017-07-30 | Style: Apply clang-format on all files | Rémi Verschelde | |
Thus fixing some invalid changes that had still made it to the master branch. | |||
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | |
-Added system for feature overrides, it's pretty cool :) | |||
2017-07-18 | Fixed button flat behavior when not in normal state. | Daniel J. Ramirez | |
Also changed some buttons to flat mode | |||
2017-07-18 | Added separators using StyleBoxLine, some theme style fixes, added variant icon | Daniel J. Ramirez | |
2017-06-27 | Better user expirence with external text editors. | geequlim | |
Implements open_in_external_editor for subclasses of ScriptLanguage. Add option 'Debug with external editor' to debug menu to control the behavoir of script opened by editor. | |||
2017-06-10 | Editor now shows error when debug port is in use | Fabio Alessandrelli | |
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly | |
2017-05-20 | Merge pull request #8631 from volzhs/editor-theme-custom | Rémi Verschelde | |
New customizable editor theme | |||
2017-05-09 | New customizable editor theme | volzhs | |
2017-05-05 | Merge pull request #8613 from magyar123/pr-debugger-display-objects | Rémi Verschelde | |
Make script debugger display all kinds of objects | |||
2017-05-03 | Revert "Add new editor and default theme (WIP)" | volzhs | |
This reverts commit f045efe007cffb87238ee519b7f33d710814ded7. | |||
2017-05-02 | Merge pull request #8541 from RandomShaper/opt-out-capitalization | Rémi Verschelde | |
Add setting to opt-out of capitalization in property inspectors | |||
2017-05-01 | Make script debugger display all kinds of objects | mbalint12 | |
2017-04-28 | Update editor theme | volzhs | |
2017-04-27 | Add setting to opt-out of capitalization in the property inspector | Pedro J. Estébanez | |
2017-04-27 | Add new editor and default theme (WIP) | Daniel J. Ramirez | |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-05 | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | |
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. |