Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-09-12 | Add expand/collapse all buttons for the "Errors" tab | Michael Alexsander Silva Dias | |
2018-09-12 | Merge pull request #21692 from Faless/sockets_rebase | Fabio Alessandrelli | |
New NetSocket interface with common BSD/Win implementation | |||
2018-09-12 | Unify StreamPeerTCP/TCP_Server with NetSocket API | Fabio Alessandrelli | |
2018-09-12 | Merge pull request #21884 from RyanStein/feature-error-tree | Rémi Verschelde | |
Resurrect integrated error display for the Debugger. | |||
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-09-11 | Replace last occurrences of PropertyEditor by EditorInspector | Rémi Verschelde | |
Updates the following plugins: - ConnectionsDialog - ScriptEditorDebugger - ItemListEditorPlugin Also drop now unnecessary compatibility methods. | |||
2018-09-08 | Merge debugger's error and stack trace lists into one tree interface. | Ryan Stein | |
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde | |
2018-08-20 | Reset reason text when no longer connected | Marcin Zawiejski | |
Resets the "Child Process Connected" when the child process is no longer connected. | |||
2018-08-16 | Fix debugger icon for warnings | Chaosus | |
2018-08-13 | Add warning color to output log | Chaosus | |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam | |
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case. | |||
2018-07-13 | Fix -new inspector- remote debug view not changing to current scene after ↵ | ordigdug | |
exiting game - Fixes #20075 | |||
2018-05-26 | Don't cut of long errors in debugger. | Benjamin | |
Autowrap to expand to up to 3 lines + display full error in tooltip. | |||
2018-05-15 | -New inspector. | Juan Linietsky | |
-Changed UI resizing code, gained huge amount of speed. -Reorganized timer sync to clean up behavior (sorry forgot commit this before) - | |||
2018-05-07 | Merge pull request #16893 from GodotExplorer/debugger-improvement-3 | Juan Linietsky | |
Save runtime node as scene from remote scene tree. | |||
2018-04-19 | Fix Coverity reports of uninitialized scalar variable | Rémi Verschelde | |
Fixes most current reports on Coverity Scan of uninitialized scalar variable (CWE-457): https://cwe.mitre.org/data/definitions/457.html These happen most of the time (in our code) when instanciating structs without a constructor (or with an incomplete one), and later returning the instance. This is sometimes intended though, as some parameters are only used in some situations and should not be double-initialized for performance reasons (e.g. `constant` in ShaderLanguage::Token). | |||
2018-02-25 | Update icons when theme changed | Poommetee Ketson | |
2018-02-24 | only show information we have in stacktrace | Paul Joannon | |
do not show line number and/or file if not defined | |||
2018-02-22 | Insert proper copy icon to debugger | Artem Varaksa | |
2018-02-22 | Save runtime node as scene from the remote scene tree. | geequlim | |
2018-02-21 | Icons update | Daniel J. Ramirez | |
includes new enum, MeshInstance2D, Skeleton2D, Cut, Copy and Paste icons. | |||
2018-02-21 | Don't print error message when select debugger stacks if the debugger is ↵ | geequlim | |
stopped. Clear debugger stack inspector if the debugger is stopped when selected stack changed. | |||
2018-02-20 | Fixed Remote Tree not drawing relationship lines unless the setting is changed. | Michael Alexsander Silva Dias | |
2018-02-20 | Made the Debugger's Stack Frames items reselectable. | Michael Alexsander Silva Dias | |
2018-02-14 | Fix #16543 (add button to copy error from debugger) | Artem Varaksa | |
2018-01-19 | Fix option run/output/always_open_output_on_play | Guilherme Silva | |
2018-01-09 | Mono: Implement stack info for errors and exceptions | Ignacio Etcheverry | |
2018-01-08 | Merge pull request #15294 from poke1024/fix-debug-hangs | Rémi Verschelde | |
Fix Godot getting swamped by debug events | |||
2018-01-07 | Fixes debugger randomly not pausing | Bernhard Liebl | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-03 | Fix Godot getting swamped by debug events | Bernhard Liebl | |
2018-01-03 | Merge pull request #14792 from Krakean/enh-1 | Rémi Verschelde | |
A few small Debugger->Errors tab enhancements: | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-18 | A few small Debugger->Errors tab enhancements: | Dmitry Koteroff | |
1. Added "Clear" button to clear list. 2. Errors list now populated with newest items comes first, so no need to scroll everytime. 3. Added PopupMenu to errors list with ability to quickly Copy error text & details. | |||
2017-12-04 | Make auto switch to remote scene tree opt-in | Rémi Verschelde | |
The performance cost is too high for now, so it should be opt-in for users who really need it all the time. Fixes #13833. | |||
2017-11-25 | Better number format for memory usage | volzhs | |
2017-11-23 | Improved update for remote scene tree and remote object. | geequlim | |
2017-11-22 | Add editor setting to allow keep show local scene tree while debugger start. | geequlim | |
Rename editor setting scene_tree_refresh_interval to remote_scene_tree_refresh_interval. | |||
2017-11-21 | Fixed the Remote tab not complying with the "Draw Relationship Lines" setting. | Michael Alexsander Silva Dias | |
2017-11-17 | Move the remote scene tree to the scene tree dock. | Geequlim | |
Ignore all script constants in the global section of the breakpoint stack. Check property size before send to avoid too large of data be sent. Fix crash while clear the remote objects from the debugger. | |||
2017-11-17 | Send script members, contants and globals to debugger | geequlim | |
Remove remote inspector panel | |||
2017-10-24 | Monitor: add checkbox to monitor list | Poommetee Ketson | |
so that users don't have to hold CTRL to select multiple entries. | |||
2017-10-23 | Improved monitors units and colors. | Daniel J. Ramirez | |
2017-10-21 | Refactor Fixed to Physics | Poommetee Ketson | |
2017-10-02 | Merge pull request #11659 from AndreaCatania/prephysics | Andreas Haas | |
Renamed fixed_process to physics_process | |||
2017-09-30 | Renamed fixed_process to physics_process | AndreaCatania | |
2017-09-28 | fixed bottom panel debugger exception | toger5 | |
- make it work in combination with the border for tabs - fixed updating when changing theme | |||
2017-09-26 | Merge pull request #11424 from groud/control_node_presets | Rémi Verschelde | |
Implements set_margins_preset(...) | |||
2017-09-25 | Add font size setting for output panel | volzhs | |