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path: root/editor/script_editor_debugger.cpp
AgeCommit message (Expand)Author
2018-05-07Merge pull request #16893 from GodotExplorer/debugger-improvement-3Juan Linietsky
2018-04-19Fix Coverity reports of uninitialized scalar variableRémi Verschelde
2018-02-25Update icons when theme changedPoommetee Ketson
2018-02-24only show information we have in stacktracePaul Joannon
2018-02-22Insert proper copy icon to debuggerArtem Varaksa
2018-02-22Save runtime node as scene from the remote scene tree.geequlim
2018-02-21Icons updateDaniel J. Ramirez
2018-02-21Don't print error message when select debugger stacks if the debugger is stop...geequlim
2018-02-20Fixed Remote Tree not drawing relationship lines unless the setting is changed.Michael Alexsander Silva Dias
2018-02-20Made the Debugger's Stack Frames items reselectable.Michael Alexsander Silva Dias
2018-02-14Fix #16543 (add button to copy error from debugger)Artem Varaksa
2018-01-19Fix option run/output/always_open_output_on_playGuilherme Silva
2018-01-09Mono: Implement stack info for errors and exceptionsIgnacio Etcheverry
2018-01-08Merge pull request #15294 from poke1024/fix-debug-hangsRémi Verschelde
2018-01-07Fixes debugger randomly not pausingBernhard Liebl
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-03Fix Godot getting swamped by debug eventsBernhard Liebl
2018-01-03Merge pull request #14792 from Krakean/enh-1Rémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-18A few small Debugger->Errors tab enhancements:Dmitry Koteroff
2017-12-04Make auto switch to remote scene tree opt-inRémi Verschelde
2017-11-25Better number format for memory usagevolzhs
2017-11-23Improved update for remote scene tree and remote object.geequlim
2017-11-22Add editor setting to allow keep show local scene tree while debugger start.geequlim
2017-11-21Fixed the Remote tab not complying with the "Draw Relationship Lines" setting.Michael Alexsander Silva Dias
2017-11-17Move the remote scene tree to the scene tree dock.Geequlim
2017-11-17Send script members, contants and globals to debuggergeequlim
2017-10-24Monitor: add checkbox to monitor listPoommetee Ketson
2017-10-23Improved monitors units and colors.Daniel J. Ramirez
2017-10-21Refactor Fixed to PhysicsPoommetee Ketson
2017-10-02Merge pull request #11659 from AndreaCatania/prephysicsAndreas Haas
2017-09-30Renamed fixed_process to physics_processAndreaCatania
2017-09-28 fixed bottom panel debugger exceptiontoger5
2017-09-26Merge pull request #11424 from groud/control_node_presetsRémi Verschelde
2017-09-25Add font size setting for output panelvolzhs
2017-09-22Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_pres...Gilles Roudiere
2017-09-17Fixed metrics.Daniel J. Ramirez
2017-09-15fixed double border for debugger tab paneltoger5
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-26Monitor: add hint, fix certain graph not drawnPoommetee Ketson
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-22Ability to set script debugger reason text context.Daniel J. Ramirez
2017-08-20Inspector is no longer cleared when game runs, fixes #9408Juan Linietsky
2017-08-18-Properly check limits to objects sent (regarding to size), fixes #9034Juan Linietsky
2017-08-10Merge pull request #10164 from djrm/pr_theme_fixesRémi Verschelde
2017-08-08Set some reasonable limits for sending information to the debugger, closes #5848Juan Linietsky
2017-08-08Several ui improvements (mostly margins)Daniel J. Ramirez
2017-07-30Style: Apply clang-format on all filesRémi Verschelde
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-07-18Fixed button flat behavior when not in normal state.Daniel J. Ramirez