Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-09-23 | Merge pull request #32258 from Calinou/improve-debugger-shortcut-ux | Rémi Verschelde | |
Improve the debugger shortcut UX | |||
2019-09-23 | Merge pull request #32049 from codecustard/fix_remoteview_navto_inspected | Rémi Verschelde | |
Fix Remote Tree Navigate to Inspected | |||
2019-09-22 | Improve the debugger shortcut UX | Hugo Locurcio | |
- Display the shortcut in the button tooltips by defining the shortcut on the buttons as well. - Swap "Step Over" and "Step Into" in the Debug menu to match the button order in the Debugger bottom panel. | |||
2019-09-20 | Distinguish editor-originating messages in the editor log | Hugo Locurcio | |
This fades out messages originating from the editor to make messages printed by the project stand out more. This also tweaks wording in some editor messages for consistency. | |||
2019-09-19 | Merge pull request #31961 from YeldhamDev/info_messages | Rémi Verschelde | |
Add informational messages to various editors | |||
2019-09-08 | Fix Remote Tree Navigate to Inspected | Emmanuel Barroga | |
Fixes the regression of remote-tree not navigating to what is being inspected in the inspector. | |||
2019-09-05 | Merge pull request #31989 from ↵ | Rémi Verschelde | |
sparkart/revert-30833-fix_inspector_clear_remote_node Revert "Fix Clearing Inspector for Remote Node" | |||
2019-09-05 | Merge pull request #31870 from JFonS/add_network_profiler | Fabio Alessandrelli | |
Add network profiler | |||
2019-09-05 | Revert "Fix Clearing Inspector for Remote Node" | Emmanuel Barroga | |
2019-09-05 | Add network profiler | jfons | |
2019-09-04 | Add informational messages to various editors | Michael Alexsander Silva Dias | |
2019-09-03 | Adds skip-breakpoints feature | iwek7 | |
2019-08-23 | Merge pull request #30833 from sparkart/fix_inspector_clear_remote_node | Rémi Verschelde | |
Fix Clearing Inspector for Remote Node | |||
2019-07-30 | Fixed remote scene tree not collapsing | Silvano Cerza | |
2019-07-25 | Fix Clearing Inspector for Remote Node | Emmanuel Barroga | |
Resolves: #30731 When you stop debugging... if you were inspecting a remote node, partial information about the remote node remained in the inspector (e.g. name and warning). To resolve this, called EditorNode::edit_current() instead of EditorInspector::edit(NULL), which will call all the methods required using "NULL" if the current selected object is NULL. In EditorPath::update_path() if the selected object is NULL, it does not update the path to reflect this change, basically does nothing. To fix this, we nullify everything, before the history loop. | |||
2019-07-25 | Fix text position in the debugger's "Monitors" tab not being an integer | Michael Alexsander Silva Dias | |
2019-07-24 | Center text in the debugger's "Monitors" tab | Michael Alexsander Silva Dias | |
2019-07-19 | Merge pull request #23270 from silvanocerza/remote_scene_tree_filter | Rémi Verschelde | |
Implemented remote scene tree filtering | |||
2019-07-01 | Merge pull request #28884 from vnen/yield-resume-stack | Rémi Verschelde | |
Keep GDScript functions in stack while yielding | |||
2019-06-20 | Merge pull request #29283 from qarmin/fix_some_always_same_values | Rémi Verschelde | |
Remove always true/false values | |||
2019-06-20 | Fix always true/false values | qarmin | |
2019-06-19 | Merge pull request #29463 from Faless/editor/debugger_take_connection | Rémi Verschelde | |
Editor debugger now always handle connections. | |||
2019-06-19 | Editor debugger now always handle connections. | Fabio Alessandrelli | |
The editor debugger used to only take the first client connection, leaving potential new connections hanging until TCP timeout. This caused a lock after some time when running multiple game/editor instances, as the client will fill the write buffer, and then lock until timeout (as the editor server would never read from that socket). The editor now drops new connections immediately if it is already connected to a client. | |||
2019-06-08 | Fix display of large sizes in the editor monitors | Hugo Locurcio | |
Unlike the old custom method, the `String::humanize_size()` method works well with file sizes above 2 GB. This also tweaks the suffixes for spacing consistency and uses the correct acronym for exabytes (EB). This closes #29610. | |||
2019-06-03 | Improve the performance monitor display | Hugo Locurcio | |
- Use dark colors when using a light theme for better visibility - Enable antialiasing (only effective when using the GLES3 renderer) - Make graph lines thinner but opaque - Scale graph line widths on hiDPI displays | |||
2019-05-29 | Merge pull request #25516 from bojidar-bg/25487-folding-remote-tree | Rémi Verschelde | |
Fix remote scene tree root folding | |||
2019-05-27 | Implemented remote scene tree filtering | Silvano Cerza | |
User can now filter the remote scene tree, like the local one is filtered, while the game is running | |||
2019-05-17 | Now able to "Copy Node Path" from Remote tab". Fixes issue 28585. | hbina085 | |
2019-05-14 | Show function name in debugger stack trace | George Marques | |
Also show script and line when the instance is gone when resuming from yield. | |||
2019-04-29 | Merge pull request #28101 from MunWolf/debugger_cursor | Rémi Verschelde | |
Added a marker in text_edit that tells which row is executing. | |||
2019-04-25 | Debugger's inspector doesn't clear it values on every debug action | Elias Rammos | |
2019-04-23 | Added a marker in text_edit that tells which row is executing. | Rikhardur Bjarni Einarsson | |
2019-04-06 | Merge pull request #25995 from lupoDharkael/csv | Rémi Verschelde | |
Add CSV export to profiling data | |||
2019-03-28 | Add CSV export to profiling data | lupoDharkael | |
2019-03-20 | Revert accidental commits | Pedro J. Estébanez | |
This reverts commit fb37284c027b494ed3ec21124001fcb729f42cc4. This reverts commit 4db0f51b9aa76cfc7649787fe1970af606ce8dab. | |||
2019-03-20 | Create live view dock [wip] | Pedro J. Estébanez | |
2019-03-06 | Cleanup relationship line coding after 5f079e2 | Michael Alexsander Silva Dias | |
2019-03-06 | -Make tileset and meshlibrary edit in a separate inspector, fixes #26671 | Juan Linietsky | |
-Made relationship lines appear based on theme settings, not previous hack -Fix drawing of relationship lines (was broken) -Fix double initialization of theme settings | |||
2019-02-28 | Fixed Errors Tab Indexing Bug in the Debugger | Erik | |
FIxed bug with Errors tab in the Debugger using wrong index in the tab container. Also removed unused variable that was probably left behind. | |||
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin | |
Fixes #25316. | |||
2019-01-31 | Fix remote scene tree root folding | Bojidar Marinov | |
Fixes #25487 | |||
2019-01-25 | Fixed function names of built-in scripts not showing up in debugger | DualMatrix | |
Fixes #25198 | |||
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-11-21 | Ensure array and dict editors show edited object IDs, fixes #20225 | Juan Linietsky | |
2018-11-19 | Add more places to hide guides if relationship lines are enabled | Michael Alexsander Silva Dias | |
2018-11-11 | Remove unused variable in ScriptEditorDebugger | Michael Alexsander Silva Dias | |
2018-11-11 | Many fixes to script editor remote debugger, closes #13346 | Juan Linietsky | |
2018-11-02 | Merge pull request #22625 from allkhor/cleanup_history_from_remote_nodes | Juan Linietsky | |
Cleanup the editor history from remote nodes after the scene stopped. | |||
2018-10-20 | Resize some editor panel minimum sizes on hiDPI displays | Hugo Locurcio | |
This also increases the plugin description TextEdit's height, so that 3 lines can be viewed instead of just 2 (leaving a few pixels for the scroll bar). | |||
2018-10-11 | Cleanup the editor history from remote nodes after the scene stopped. | allkhor | |