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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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script_editor_debugger.cpp
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Author
2018-09-20
Merge pull request #22201 from DualMatrix/error_spam_2_electric_boogaloo
Rémi Verschelde
2018-09-19
Fixed Objects no longer showing ID in debugger.
DualMatrix
2018-09-19
Fixed error spam in remote debugger
DualMatrix
2018-09-14
Refactor editor icon retrieval
willnationsdev
2018-09-12
Add expand/collapse all buttons for the "Errors" tab
Michael Alexsander Silva Dias
2018-09-12
Merge pull request #21692 from Faless/sockets_rebase
Fabio Alessandrelli
2018-09-12
Unify StreamPeerTCP/TCP_Server with NetSocket API
Fabio Alessandrelli
2018-09-12
Merge pull request #21884 from RyanStein/feature-error-tree
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-11
Replace last occurrences of PropertyEditor by EditorInspector
Rémi Verschelde
2018-09-08
Merge debugger's error and stack trace lists into one tree interface.
Ryan Stein
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-20
Reset reason text when no longer connected
Marcin Zawiejski
2018-08-16
Fix debugger icon for warnings
Chaosus
2018-08-13
Add warning color to output log
Chaosus
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-13
Fix -new inspector- remote debug view not changing to current scene after exi...
ordigdug
2018-05-26
Don't cut of long errors in debugger.
Benjamin
2018-05-15
-New inspector.
Juan Linietsky
2018-05-07
Merge pull request #16893 from GodotExplorer/debugger-improvement-3
Juan Linietsky
2018-04-19
Fix Coverity reports of uninitialized scalar variable
Rémi Verschelde
2018-02-25
Update icons when theme changed
Poommetee Ketson
2018-02-24
only show information we have in stacktrace
Paul Joannon
2018-02-22
Insert proper copy icon to debugger
Artem Varaksa
2018-02-22
Save runtime node as scene from the remote scene tree.
geequlim
2018-02-21
Icons update
Daniel J. Ramirez
2018-02-21
Don't print error message when select debugger stacks if the debugger is stop...
geequlim
2018-02-20
Fixed Remote Tree not drawing relationship lines unless the setting is changed.
Michael Alexsander Silva Dias
2018-02-20
Made the Debugger's Stack Frames items reselectable.
Michael Alexsander Silva Dias
2018-02-14
Fix #16543 (add button to copy error from debugger)
Artem Varaksa
2018-01-19
Fix option run/output/always_open_output_on_play
Guilherme Silva
2018-01-09
Mono: Implement stack info for errors and exceptions
Ignacio Etcheverry
2018-01-08
Merge pull request #15294 from poke1024/fix-debug-hangs
Rémi Verschelde
2018-01-07
Fixes debugger randomly not pausing
Bernhard Liebl
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-03
Fix Godot getting swamped by debug events
Bernhard Liebl
2018-01-03
Merge pull request #14792 from Krakean/enh-1
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-18
A few small Debugger->Errors tab enhancements:
Dmitry Koteroff
2017-12-04
Make auto switch to remote scene tree opt-in
Rémi Verschelde
2017-11-25
Better number format for memory usage
volzhs
2017-11-23
Improved update for remote scene tree and remote object.
geequlim
2017-11-22
Add editor setting to allow keep show local scene tree while debugger start.
geequlim
2017-11-21
Fixed the Remote tab not complying with the "Draw Relationship Lines" setting.
Michael Alexsander Silva Dias
2017-11-17
Move the remote scene tree to the scene tree dock.
Geequlim
2017-11-17
Send script members, contants and globals to debugger
geequlim
2017-10-24
Monitor: add checkbox to monitor list
Poommetee Ketson
2017-10-23
Improved monitors units and colors.
Daniel J. Ramirez
2017-10-21
Refactor Fixed to Physics
Poommetee Ketson
2017-10-02
Merge pull request #11659 from AndreaCatania/prephysics
Andreas Haas
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