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godot-fmod
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Godot with FMOD integration
RayHammer
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script_editor_debugger.cpp
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Author
2019-04-06
Merge pull request #25995 from lupoDharkael/csv
Rémi Verschelde
2019-03-28
Add CSV export to profiling data
lupoDharkael
2019-03-20
Revert accidental commits
Pedro J. Estébanez
2019-03-20
Create live view dock [wip]
Pedro J. Estébanez
2019-03-06
Cleanup relationship line coding after 5f079e2
Michael Alexsander Silva Dias
2019-03-06
-Make tileset and meshlibrary edit in a separate inspector, fixes #26671
Juan Linietsky
2019-02-28
Fixed Errors Tab Indexing Bug in the Debugger
Erik
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-01-25
Fixed function names of built-in scripts not showing up in debugger
DualMatrix
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-21
Ensure array and dict editors show edited object IDs, fixes #20225
Juan Linietsky
2018-11-19
Add more places to hide guides if relationship lines are enabled
Michael Alexsander Silva Dias
2018-11-11
Remove unused variable in ScriptEditorDebugger
Michael Alexsander Silva Dias
2018-11-11
Many fixes to script editor remote debugger, closes #13346
Juan Linietsky
2018-11-02
Merge pull request #22625 from allkhor/cleanup_history_from_remote_nodes
Juan Linietsky
2018-10-20
Resize some editor panel minimum sizes on hiDPI displays
Hugo Locurcio
2018-10-11
Cleanup the editor history from remote nodes after the scene stopped.
allkhor
2018-10-04
Cleaned up/Fixed some bugs in the remote inspector code.
DualMatrix
2018-10-02
Fix script path for warnings
Chaosus
2018-10-01
Revert "Fix -new inspector- remote debug view not changing to current scene a...
Rémi Verschelde
2018-09-29
Merge pull request #22524 from DualMatrix/error_spam_3_please_be_final
Rémi Verschelde
2018-09-29
Fixed error spam when selecting root in remote tree
DualMatrix
2018-09-29
Fixed debugger showing wrong name for Objects.
DualMatrix
2018-09-28
Fixed Objects do not showing their drop down in debugger
DualMatrix
2018-09-20
Merge pull request #22201 from DualMatrix/error_spam_2_electric_boogaloo
Rémi Verschelde
2018-09-19
Fixed Objects no longer showing ID in debugger.
DualMatrix
2018-09-19
Fixed error spam in remote debugger
DualMatrix
2018-09-14
Refactor editor icon retrieval
willnationsdev
2018-09-12
Add expand/collapse all buttons for the "Errors" tab
Michael Alexsander Silva Dias
2018-09-12
Merge pull request #21692 from Faless/sockets_rebase
Fabio Alessandrelli
2018-09-12
Unify StreamPeerTCP/TCP_Server with NetSocket API
Fabio Alessandrelli
2018-09-12
Merge pull request #21884 from RyanStein/feature-error-tree
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-11
Replace last occurrences of PropertyEditor by EditorInspector
Rémi Verschelde
2018-09-08
Merge debugger's error and stack trace lists into one tree interface.
Ryan Stein
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-20
Reset reason text when no longer connected
Marcin Zawiejski
2018-08-16
Fix debugger icon for warnings
Chaosus
2018-08-13
Add warning color to output log
Chaosus
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-13
Fix -new inspector- remote debug view not changing to current scene after exi...
ordigdug
2018-05-26
Don't cut of long errors in debugger.
Benjamin
2018-05-15
-New inspector.
Juan Linietsky
2018-05-07
Merge pull request #16893 from GodotExplorer/debugger-improvement-3
Juan Linietsky
2018-04-19
Fix Coverity reports of uninitialized scalar variable
Rémi Verschelde
2018-02-25
Update icons when theme changed
Poommetee Ketson
2018-02-24
only show information we have in stacktrace
Paul Joannon
2018-02-22
Insert proper copy icon to debugger
Artem Varaksa
2018-02-22
Save runtime node as scene from the remote scene tree.
geequlim
2018-02-21
Icons update
Daniel J. Ramirez
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