Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-11-25 | Better number format for memory usage | volzhs | |
2017-11-23 | Improved update for remote scene tree and remote object. | geequlim | |
2017-11-22 | Add editor setting to allow keep show local scene tree while debugger start. | geequlim | |
Rename editor setting scene_tree_refresh_interval to remote_scene_tree_refresh_interval. | |||
2017-11-21 | Fixed the Remote tab not complying with the "Draw Relationship Lines" setting. | Michael Alexsander Silva Dias | |
2017-11-17 | Move the remote scene tree to the scene tree dock. | Geequlim | |
Ignore all script constants in the global section of the breakpoint stack. Check property size before send to avoid too large of data be sent. Fix crash while clear the remote objects from the debugger. | |||
2017-11-17 | Send script members, contants and globals to debugger | geequlim | |
Remove remote inspector panel | |||
2017-10-24 | Monitor: add checkbox to monitor list | Poommetee Ketson | |
so that users don't have to hold CTRL to select multiple entries. | |||
2017-10-23 | Improved monitors units and colors. | Daniel J. Ramirez | |
2017-10-21 | Refactor Fixed to Physics | Poommetee Ketson | |
2017-10-02 | Merge pull request #11659 from AndreaCatania/prephysics | Andreas Haas | |
Renamed fixed_process to physics_process | |||
2017-09-30 | Renamed fixed_process to physics_process | AndreaCatania | |
2017-09-28 | fixed bottom panel debugger exception | toger5 | |
- make it work in combination with the border for tabs - fixed updating when changing theme | |||
2017-09-26 | Merge pull request #11424 from groud/control_node_presets | Rémi Verschelde | |
Implements set_margins_preset(...) | |||
2017-09-25 | Add font size setting for output panel | volzhs | |
2017-09-22 | Remove set_area_as_parent_rect and replace it by ↵ | Gilles Roudiere | |
set_anchors_and_margins_preset(PRESET_WIDE) | |||
2017-09-17 | Fixed metrics. | Daniel J. Ramirez | |
2017-09-15 | fixed double border for debugger tab panel | toger5 | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-26 | Monitor: add hint, fix certain graph not drawn | Poommetee Ketson | |
Add a hint that helps user discover monitor graph Fix last row drawn outside when only one graph is in that row | |||
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | |
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | |||
2017-08-22 | Ability to set script debugger reason text context. | Daniel J. Ramirez | |
2017-08-20 | Inspector is no longer cleared when game runs, fixes #9408 | Juan Linietsky | |
2017-08-18 | -Properly check limits to objects sent (regarding to size), fixes #9034 | Juan Linietsky | |
-Changed the way objects are marshalled and sent to the debugger -Editing debugged objects happens in the remote inspector now | |||
2017-08-10 | Merge pull request #10164 from djrm/pr_theme_fixes | Rémi Verschelde | |
Visual polishing | |||
2017-08-08 | Set some reasonable limits for sending information to the debugger, closes #5848 | Juan Linietsky | |
2017-08-08 | Several ui improvements (mostly margins) | Daniel J. Ramirez | |
Improved colors Added some missing icons | |||
2017-07-30 | Style: Apply clang-format on all files | Rémi Verschelde | |
Thus fixing some invalid changes that had still made it to the master branch. | |||
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | |
-Added system for feature overrides, it's pretty cool :) | |||
2017-07-18 | Fixed button flat behavior when not in normal state. | Daniel J. Ramirez | |
Also changed some buttons to flat mode | |||
2017-07-18 | Added separators using StyleBoxLine, some theme style fixes, added variant icon | Daniel J. Ramirez | |
2017-06-27 | Better user expirence with external text editors. | geequlim | |
Implements open_in_external_editor for subclasses of ScriptLanguage. Add option 'Debug with external editor' to debug menu to control the behavoir of script opened by editor. | |||
2017-06-10 | Editor now shows error when debug port is in use | Fabio Alessandrelli | |
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly | |
2017-05-20 | Merge pull request #8631 from volzhs/editor-theme-custom | Rémi Verschelde | |
New customizable editor theme | |||
2017-05-09 | New customizable editor theme | volzhs | |
2017-05-05 | Merge pull request #8613 from magyar123/pr-debugger-display-objects | Rémi Verschelde | |
Make script debugger display all kinds of objects | |||
2017-05-03 | Revert "Add new editor and default theme (WIP)" | volzhs | |
This reverts commit f045efe007cffb87238ee519b7f33d710814ded7. | |||
2017-05-02 | Merge pull request #8541 from RandomShaper/opt-out-capitalization | Rémi Verschelde | |
Add setting to opt-out of capitalization in property inspectors | |||
2017-05-01 | Make script debugger display all kinds of objects | mbalint12 | |
2017-04-28 | Update editor theme | volzhs | |
2017-04-27 | Add setting to opt-out of capitalization in the property inspector | Pedro J. Estébanez | |
2017-04-27 | Add new editor and default theme (WIP) | Daniel J. Ramirez | |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-05 | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | |
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. |