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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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script_editor_debugger.cpp
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Author
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-18
Fixed button flat behavior when not in normal state.
Daniel J. Ramirez
2017-07-18
Added separators using StyleBoxLine, some theme style fixes, added variant icon
Daniel J. Ramirez
2017-06-27
Better user expirence with external text editors.
geequlim
2017-06-10
Editor now shows error when debug port is in use
Fabio Alessandrelli
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-05-20
Merge pull request #8631 from volzhs/editor-theme-custom
Rémi Verschelde
2017-05-09
New customizable editor theme
volzhs
2017-05-05
Merge pull request #8613 from magyar123/pr-debugger-display-objects
Rémi Verschelde
2017-05-03
Revert "Add new editor and default theme (WIP)"
volzhs
2017-05-02
Merge pull request #8541 from RandomShaper/opt-out-capitalization
Rémi Verschelde
2017-05-01
Make script debugger display all kinds of objects
mbalint12
2017-04-28
Update editor theme
volzhs
2017-04-27
Add setting to opt-out of capitalization in the property inspector
Pedro J. Estébanez
2017-04-27
Add new editor and default theme (WIP)
Daniel J. Ramirez
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde