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path: root/editor/script_create_dialog.h
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2019-07-04Use CheckBoxes in the editor instead of CheckButtons when applicableHugo Locurcio
CheckButtons should only be used if toggling them has an immediate effect. Otherwise, CheckBoxes should be used.
2019-06-11Fix script create dialogJames Buck
- Correctly validate parent/class names - Trigger parent validation when selecting from buttons - Fix enabling/disabling parent buttons - Clear class name if not supported - Minor cleanup
2019-05-02Hide "Built-in Script" option in the script creation dialog when not possibleMichael Alexsander Silva Dias
2019-04-30Fix script dialog path validation to handle spaces correctlyDrNochi
2019-04-30Merge pull request #25708 from SeleckyErik/issue-25611-script_dialog_cursorRémi Verschelde
Moves cursor to and selects "new_script" in Create Script dialog
2019-02-18Add class tree selection to script inheritance selectionlupoDharkael
2019-02-08Moves cursor to and selects "new_script" in Create Script dialogErik
When Create Script dialog pops up, the cursor in the Path LineEdit is moved to the "new_script" name placeholder and it is selected.
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-09-23Prevent built-in-scripts from being made from FileSystem dockDualMatrix
Prevent built-in-scripts from being made from FileSystem dock
2018-02-25Update icons when theme changedPoommetee Ketson
2018-01-10Fixed "Attach Script" dialog's file dialog labeling.Michael Alexsander Silva Dias
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-11Pressing Enter key creates or loads script on Attach script windowvolzhs
2017-10-24Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialogIgnacio Etcheverry
- Make ScriptCreateDialog disable the built-in script checked button if the language does not support it. - ScriptLanguage's get_template and make_template now receive the script path as class name if the the script language does not have named classes.
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-12Updated function argument namesWilson E. Alvarez
2017-07-07ScriptCreateDialog: fix open error crash, remember templatePoommetee Ketson
2017-06-13Add ability to use custom script templates.Andreas Haas
Templates will be loaded from .godot/script_templates For now they're disabled for GDNative. Ideas for further improvements: - Add a "Save as Template" option to the script editor, as it can normally only save to res:// - Support more placeholders / custom placeholders
2017-05-06Reworked look and feel of Add Script Dialog.Przemysław Gołąb (n-pigeon)
Untangled a lot of Controls logic code and placed it in one place. Which squashed few bugs and made code easier to maintain.
2017-04-15Added the ability to select files as base when creating scriptsmbalint12
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.