Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-07-10 | Allow dots for class name in popup dialog | Ev1lbl0w | |
Signed-off-by: Ev1lbl0w <ricasubtil@gmail.com> | |||
2019-07-04 | Use CheckBoxes in the editor instead of CheckButtons when applicable | Hugo Locurcio | |
CheckButtons should only be used if toggling them has an immediate effect. Otherwise, CheckBoxes should be used. | |||
2019-06-29 | ScriptCreateDialog should emit the script_changed signal first | LikeLakers2 | |
2019-06-11 | Fix script create dialog | James Buck | |
- Correctly validate parent/class names - Trigger parent validation when selecting from buttons - Fix enabling/disabling parent buttons - Clear class name if not supported - Minor cleanup | |||
2019-05-02 | Hide "Built-in Script" option in the script creation dialog when not possible | Michael Alexsander Silva Dias | |
2019-05-02 | Make small changes to the script dialog | Michael Alexsander Silva Dias | |
2019-05-02 | Fix script dialog asking for correct inheritance when not needed | Michael Alexsander Silva Dias | |
2019-04-30 | Fix script dialog path validation to handle spaces correctly | DrNochi | |
2019-04-30 | Merge pull request #25708 from SeleckyErik/issue-25611-script_dialog_cursor | Rémi Verschelde | |
Moves cursor to and selects "new_script" in Create Script dialog | |||
2019-04-30 | Merge pull request #26022 from lupoDharkael/create-script | Rémi Verschelde | |
Add class tree selection to script inheritance selection | |||
2019-04-21 | Improve wording of various messages and make casing more consistent | Hugo Locurcio | |
This also adds the number of selected projects to the confirmation dialog that appears before removing projects. | |||
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin | |
Fixes #25316. | |||
2019-02-18 | Add class tree selection to script inheritance selection | lupoDharkael | |
2019-02-08 | Moves cursor to and selects "new_script" in Create Script dialog | Erik | |
When Create Script dialog pops up, the cursor in the Path LineEdit is moved to the "new_script" name placeholder and it is selected. | |||
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-12-16 | Create built-in script properly | volzhs | |
2018-09-23 | Prevent built-in-scripts from being made from FileSystem dock | DualMatrix | |
Prevent built-in-scripts from being made from FileSystem dock | |||
2018-09-15 | Remove unnecessary "OK"s text settings | Michael Alexsander Silva Dias | |
2018-09-12 | Fix default script name in ScriptCreateDialog | Rémi Verschelde | |
It would default either to '.gd' when created from the script editor, or to 'res:///NodeName.gd' (three '/') when created from the scene tree dock. | |||
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-09-08 | Fix ScriptCreateDialog passing script w/ no filename | willnationsdev | |
2018-07-04 | Expose ScriptCreateDialog to EditorPlugin | willnationsdev | |
2018-03-15 | Merge pull request #17388 from Hinsbart/mono_class_name | Rémi Verschelde | |
Mono: Avoid invalid class names. | |||
2018-03-15 | Mono: Avoid invalid class names. | Andreas Haas | |
Disallow reserved keywords as class names and prefix base class with the Godot namespace if it's the same as the class name. Fixes #12483 | |||
2018-02-25 | Update icons when theme changed | Poommetee Ketson | |
2018-02-21 | Godot now allows built-in irrespective of the filepath. | Anish | |
Since the file in the filepath is irrelevant when setting the file as built-in, changes have been made to allow setting to built-in even if the file in the path exists. Fixes #16425 | |||
2018-02-14 | Merge pull request #15544 from YeldhamDev/script_dialog_label_fix | Rémi Verschelde | |
Fixed "Attach Script" dialog's file dialog labeling | |||
2018-01-10 | Some small fixes for the "Attach Script" dialog. | Michael Alexsander Silva Dias | |
2018-01-10 | Fixed "Attach Script" dialog's file dialog labeling. | Michael Alexsander Silva Dias | |
2018-01-09 | Revert "Fix "Attach Node Script" inherits popup type" | Rémi Verschelde | |
This reverts commit 227238b4246d335910c364188ce9233fc70ddc65. This dialog is used to both open and create scripts, so it needs to have the features of the save dialog. | |||
2018-01-08 | Fix "Attach Node Script" inherits popup type | Jerome67000 | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-04 | Fix crash in OS::execute on FreeBSD | Rémi Verschelde | |
As spotted by @robfram, closes #15288. Also reviewed other uses of `if (String.find(.*))` for potential similar mistakes, found a wrong (and useless) one in ScriptEditorDialog. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-16 | Merge pull request #14551 from volzhs/ok-alert-confirm | Rémi Verschelde | |
Pressing Enter key creates or loads script on Attach script window | |||
2017-12-16 | Merge pull request #14645 from volzhs/focus-after-select | Rémi Verschelde | |
Focus path field after seleting file browser on Attach script window | |||
2017-12-15 | ScriptCreateDialog: Fix loading scripts with named classes. | Andreas Haas | |
We only need to validate the class name when creating a new script, existing scripts already have one. Fixes #14643 Supersedes/Closes #14684 | |||
2017-12-14 | Focus path field after seleting file browser on Attach script window | volzhs | |
2017-12-11 | Pressing Enter key creates or loads script on Attach script window | volzhs | |
2017-11-19 | Use new XDG folders to dehardcode paths | Rémi Verschelde | |
2017-11-17 | EditorSettings: Rename settings_path to settings_dir | Rémi Verschelde | |
Also to prepare for upcoming refactoring for XDG support. | |||
2017-11-10 | Some fixes and improvements. | Daniel J. Ramirez | |
Changed FileDialogs for EditorFileDialogs in EditorNode. Updated CheckButton. | |||
2017-10-24 | Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog | Ignacio Etcheverry | |
- Make ScriptCreateDialog disable the built-in script checked button if the language does not support it. - ScriptLanguage's get_template and make_template now receive the script path as class name if the the script language does not have named classes. | |||
2017-10-21 | File names for scripts can include '-' | Jakob Sinclair | |
Fixes #12261 Signed-off-by: Jakob Sinclair <sinclair.jakob@mailbox.org> | |||
2017-09-01 | Fix detectin of existing file being a dir in new script creation, closes #9958 | Juan Linietsky | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-25 | Fixed several memory leaks | Wilson E. Alvarez | |
2017-08-21 | Removed unnecessary assignments | Wilson E. Alvarez | |
2017-07-31 | Some theme and usability improvements | Daniel J. Ramirez | |
Fixed create script editor dialog not changing extension Options menu for inspector element is bigger | |||
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | |
-Added system for feature overrides, it's pretty cool :) |