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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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script_create_dialog.cpp
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Author
2017-11-19
Use new XDG folders to dehardcode paths
Rémi Verschelde
2017-11-17
EditorSettings: Rename settings_path to settings_dir
Rémi Verschelde
2017-11-10
Some fixes and improvements.
Daniel J. Ramirez
2017-10-24
Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog
Ignacio Etcheverry
2017-10-21
File names for scripts can include '-'
Jakob Sinclair
2017-09-01
Fix detectin of existing file being a dir in new script creation, closes #9958
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-25
Fixed several memory leaks
Wilson E. Alvarez
2017-08-21
Removed unnecessary assignments
Wilson E. Alvarez
2017-07-31
Some theme and usability improvements
Daniel J. Ramirez
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-09
ScriptCreateDialog: Fix regressions from #9536
Poommetee Ketson
2017-07-07
ScriptCreateDialog: fix open error crash, remember template
Poommetee Ketson
2017-07-01
Script create diag: Show extensions for currently selected language only.
Andreas Haas
2017-06-24
Capitalize template names in script dialog.
Andreas Haas
2017-06-13
Add ability to use custom script templates.
Andreas Haas
2017-05-22
Fix errors on engine startup.
Andreas Haas
2017-05-06
Reworked look and feel of Add Script Dialog.
Przemysław Gołąb (n-pigeon)
2017-04-15
Added the ability to select files as base when creating scripts
mbalint12
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
Editor: Use GDScript as the default language in ScriptCreateDialog.
Andreas Haas
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde