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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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script_create_dialog.cpp
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Author
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-11-04
Allow to name built-in scripts upon creation
kobewi
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-07-28
Use bullet points in the editor instead of dashes where relevant
Hugo Locurcio
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-07-13
Merge pull request #50086 from Geometror/label-improve-layout-options
Rémi Verschelde
2021-07-04
Improvements to Label's layout options
Hendrik Brucker
2021-07-04
Minor cleanup of the "New Script" dialog
Michael Alexsander
2021-06-29
Make contents of "Create Script" dialog expand with the window size
Michael Alexsander
2021-06-16
Documentation search fixes
Gregory Basile
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-04-27
Improve the editor theme
Hugo Locurcio
2021-04-17
Rename LineEdit caret_* properties getters and setters to match property
Marcel Admiraal
2021-04-06
Warn when creating a script with the same name as the parent class
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-26
Fix incorrect title and button text in Inherit dialog
Vedat Günel
2020-12-14
Rename AcceptDialog get_ok() to get_ok_button()
Marcel Admiraal
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-08-31
Fix being able to create invalid scripts by pressing enter inside "Path"
Michael Alexsander
2020-07-24
Fix TTR misuse
SkyJJ
2020-07-14
Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r...
Stijn Hinlopen
2020-07-03
Remove String::find_last (same as rfind)
Stijn Hinlopen
2020-05-31
Prevent crash attaching a script with no languages registered
Andrii Doroshenko (Xrayez)
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-04-04
Warn about built-in script limitations in the script creation dialog
Hugo Locurcio
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-15
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-15
Fix script icon not showing at startup bug
SkyJJ
2020-02-11
Texture refactor
Juan Linietsky
2020-02-03
Fix built-in script creation loading existing scripts by mistake
Michael Alexsander
2020-01-10
Make ScriptCreateDialog's script valid message a bit more clearer
Michael Alexsander
2020-01-09
Add option to disable loading scripts in ScriptCreateDialog
Michael Alexsander
2020-01-08
Minor fixes for ScriptCreateDialog
Michael Alexsander
2020-01-03
[Mono]: the C# script icon is now visible in the editor.
dankan1890
2020-01-01
Merge pull request #34721 from dankan1890/ext_fix
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
ScriptCreateDialog: Suggested language extension now matches the selected lan...
dankan1890
2019-11-20
Fix some overflows and unitialized variables
Rafał Mikrut
2019-09-27
Cleanup the "Attach Node Script" dialog
Michael Alexsander Silva Dias
2019-09-04
Add overriden properties to the documentation
Bojidar Marinov
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