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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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scene_tree_editor.h
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Commit message (
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Author
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-11-29
Use forward-declarations in big editor classes
trollodel
2022-11-02
Unify usage of undo_redo in editor
kobewi
2022-10-06
Expose and warn about Node Filters in Scene Tree Dock
Micky
2022-09-18
Port remaining connections to callable_mp
Tomasz Chabora
2022-09-09
Improve Scene Tree Dock's Node filter (Allow multiple terms & more)
Micky
2022-08-29
Revert "Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CH...
Rémi Verschelde
2022-08-27
Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED
Aaron Record
2022-08-22
Add per-scene UndoRedo
kobewi
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-14
Disable the OK button when no node is selected.
Chia-Hsiang Cheng
2022-05-24
Optimize SceneTreeEditor filtering
kobewi
2022-05-21
Add the button pressed to some signals in Tree
trollodel
2022-05-20
Add a new HashSet template
reduz
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-04-25
Implement Scene Unique Nodes
reduz
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-03-12
Initialize bools in the headers in editor
Aaron Franke
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-01-16
Fix theming update in several editor classes
Yuri Roubinsky
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-21
Remove unimplemented methods
Marcel Admiraal
2021-08-12
Add option to not expand tree on node select
kobewi
2021-07-23
Revert "Fix duplicate selection in SceneTree"
Silc 'Tokage' Renew
2021-07-17
Fix duplicate selection in SceneTree
reduz
2021-04-30
Implement Particle Trails
reduz
2021-04-26
Remove uses of `auto` for better readability and online code reviews
Hugo Locurcio
2021-03-19
Make Animation's SceneTreeDialog filter nodes properly
Dominik 'dreamsComeTrue' Jasiński
2021-02-18
Refactor Process Mode
reduz
2021-02-08
Keep selected node visible after filter change
Pedro J. Estébanez
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-07-14
Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r...
Stijn Hinlopen
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-07-06
Added filter to SceneTreeDialog
unknown
2019-06-06
Improve conections dialog
Michael Alexsander Silva Dias
2019-05-24
Fixed scene tree update after changing node name in tool script
PouleyKetchoupp
2019-04-11
Reorganized connection dialog for much improved ease of use.
Juan Linietsky
2019-03-06
Cleanup relationship line coding after 5f079e2
Michael Alexsander Silva Dias
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-06-27
Changes to how node paths are selected from property, allowing setting a hint.
Juan Linietsky
2018-06-07
Entirely new (and much improved) animation editor.
Juan Linietsky
2018-05-15
Respect visibility change by Scene dock when using Sync Scene Changes
volzhs
2018-02-18
Merge pull request #15235 from sersoong/master-batchtoggle
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Enhanced Toggle Visibility button
sersoong
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