Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-08-12 | Remove redundant author doc comments | IAmActuallyCthulhu | |
2019-07-06 | Added filter to SceneTreeDialog | unknown | |
2019-06-06 | Improve conections dialog | Michael Alexsander Silva Dias | |
2019-05-24 | Fixed scene tree update after changing node name in tool script | PouleyKetchoupp | |
2019-04-11 | Reorganized connection dialog for much improved ease of use. | Juan Linietsky | |
-Removed dest path field -Added a "Source" signal -Added an "Advanced" button to hide complexity -Fix bug on Tree to make sure "ensure visible" works on hidden trees -Fix bug on TextEdit to ensure signals created with script not open sill focus the right line | |||
2019-03-06 | Cleanup relationship line coding after 5f079e2 | Michael Alexsander Silva Dias | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-06-27 | Changes to how node paths are selected from property, allowing setting a hint. | Juan Linietsky | |
2018-06-07 | Entirely new (and much improved) animation editor. | Juan Linietsky | |
2018-05-15 | Respect visibility change by Scene dock when using Sync Scene Changes | volzhs | |
Fix #18757 with keeping a feature introduced at 8343c9fbd | |||
2018-02-18 | Merge pull request #15235 from sersoong/master-batchtoggle | Rémi Verschelde | |
Enhanced Toggle Visibility button in scene tree editor | |||
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-04 | Enhanced Toggle Visibility button | sersoong | |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-11-26 | Scene Tree Dock: added ability to deselect items when clicking on empty space | Dmitry Koteroff | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-12 | Updated function argument names | Wilson E. Alvarez | |
2017-07-03 | Clicking on subscene icon will open it | Jakub Grzesik | |
All options are moved into RMB menu | |||
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-05 | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | |
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. |