Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde | |
2018-08-23 | Fix update 2D view on selections in scene tree | Alexander Holland | |
2018-06-27 | Changes to how node paths are selected from property, allowing setting a hint. | Juan Linietsky | |
2018-06-07 | Entirely new (and much improved) animation editor. | Juan Linietsky | |
2018-05-29 | Minor changes to the Scene and Canvas editors' tooltips. | Michael Alexsander Silva Dias | |
2018-05-15 | Respect visibility change by Scene dock when using Sync Scene Changes | volzhs | |
Fix #18757 with keeping a feature introduced at 8343c9fbd | |||
2018-05-03 | Check invalid node name | volzhs | |
2018-02-25 | Update icons when theme changed | Poommetee Ketson | |
2018-02-20 | Draw relationship line on scene tree dock if option is on | volzhs | |
2018-02-18 | Merge pull request #15235 from sersoong/master-batchtoggle | Rémi Verschelde | |
Enhanced Toggle Visibility button in scene tree editor | |||
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-04 | Enhanced Toggle Visibility button | sersoong | |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-16 | Merge pull request #14652 from hoelzl/pr-moved-instanced-children | Rémi Verschelde | |
Prevent users from moving instanced children | |||
2017-12-14 | Updated icons | Daniel J. Ramirez | |
[ciskip] | |||
2017-12-14 | Prevent users from moving instanced children | Matthias Hoelzl | |
2017-12-10 | Fix SceneTreeEditor crashing when calling _deselect_items | Stefano Bonicatti | |
The crash can be triggered for instance by trying to reparent a node and clicking on the background of the Reparent Node window. | |||
2017-11-26 | Scene Tree Dock: added ability to deselect items when clicking on empty space | Dmitry Koteroff | |
2017-11-20 | Merge pull request #12359 from kubecz3k/spatial-lock | Rémi Verschelde | |
ability to lock spatial nodes transform in editor | |||
2017-11-15 | When script changes, defer tree updating. Fixes #9704 | Juan Linietsky | |
2017-11-11 | ability to lock spatial nodes transform in editor | Jakub Grzesik | |
2017-10-12 | Added and improved some icons, plus some other minor visual fixes. | Daniel J. Ramirez | |
2017-09-25 | Removed most of the custom colors from the interface. | Daniel J. Ramirez | |
2017-09-20 | Rename pos to position in user facing methods and variables | letheed | |
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | |||
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-25 | Editor: Add some more translatable strings. | Andreas Haas | |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | |
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | |||
2017-08-20 | SceneTreeEditor: Fix node_selected signal emission. | Andreas Haas | |
Fixes #10131 | |||
2017-08-08 | Several ui improvements (mostly margins) | Daniel J. Ramirez | |
Improved colors Added some missing icons | |||
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia | |
2017-07-17 | Subscene icon tooltip update | Jakub Grzesik | |
Subscene tooltip text changed to 'Open in Editor' closes #9667 | |||
2017-07-15 | Lots of work on Audio & Physics engine: | Juan Linietsky | |
-Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D. | |||
2017-07-03 | Clicking on subscene icon will open it | Jakub Grzesik | |
All options are moved into RMB menu | |||
2017-07-03 | Update visibility icon properly | volzhs | |
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly | |
2017-04-26 | Tree: Ability to add tooltips to TreeItem buttons. | Andreas Haas | |
Adds a tooltip parameter to `TreeItem::add_button()` and set a few tooltips in the Project settings and SceneTree dock. | |||
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | |
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | |||
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-04-03 | Make buttons closer in Scene tree | volzhs | |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-05 | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | |
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. |