summaryrefslogtreecommitdiff
path: root/editor/scene_tree_editor.cpp
AgeCommit message (Collapse)Author
2017-11-20Merge pull request #12359 from kubecz3k/spatial-lockRémi Verschelde
ability to lock spatial nodes transform in editor
2017-11-15When script changes, defer tree updating. Fixes #9704Juan Linietsky
2017-11-11ability to lock spatial nodes transform in editorJakub Grzesik
2017-10-12Added and improved some icons, plus some other minor visual fixes.Daniel J. Ramirez
2017-09-25Removed most of the custom colors from the interface.Daniel J. Ramirez
2017-09-20Rename pos to position in user facing methods and variablesletheed
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-25Editor: Add some more translatable strings.Andreas Haas
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-20SceneTreeEditor: Fix node_selected signal emission.Andreas Haas
Fixes #10131
2017-08-08Several ui improvements (mostly margins)Daniel J. Ramirez
Improved colors Added some missing icons
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-07-17Subscene icon tooltip updateJakub Grzesik
Subscene tooltip text changed to 'Open in Editor' closes #9667
2017-07-15Lots of work on Audio & Physics engine:Juan Linietsky
-Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D.
2017-07-03Clicking on subscene icon will open itJakub Grzesik
All options are moved into RMB menu
2017-07-03Update visibility icon properlyvolzhs
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-04-26Tree: Ability to add tooltips to TreeItem buttons.Andreas Haas
Adds a tooltip parameter to `TreeItem::add_button()` and set a few tooltips in the Project settings and SceneTree dock.
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-03Make buttons closer in Scene treevolzhs
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.