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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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scene_tree_editor.cpp
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Commit message (
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Author
2022-05-24
Optimize SceneTreeEditor filtering
kobewi
2022-05-21
Add the button pressed to some signals in Tree
trollodel
2022-05-20
Add a new HashSet template
reduz
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-12
Show list of groups in node tooltip
kobewi
2022-05-06
Cleanup metadata usage
kobewi
2022-05-05
Merge pull request #60161 from V-Sekai/instanced_children_color
Rémi Verschelde
2022-04-25
Implement Scene Unique Nodes
reduz
2022-04-11
Make instance's editable children use warning color instead of disabled color
SaracenOne
2022-03-27
Fix errors when locking nodes
Michael Alexsander
2022-03-12
Initialize bools in the headers in editor
Aaron Franke
2022-03-04
Replace some bits of code left to work with the new `TabContainer`
Michael Alexsander
2022-02-16
Convert _notification methods to switch - Chunk C
Jakob Bouchard
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-08
Revert "Add missing SNAME macro optimization to all theme methods call"
Rémi Verschelde
2022-02-06
Add missing SNAME macro optimization to all theme methods call
jmb462
2022-02-06
Add missing SNAME macro optimization in some function calls
jmb462
2022-02-05
Add visibility to CanvasLayer
kobewi
2022-01-26
Rename String::is_subsequence_ofi to String::is_subsequence_ofn
Wilson E. Alvarez
2022-01-20
Store panels and docks singletons in their own classes
trollodel
2022-01-16
Fix theming update in several editor classes
Yuri Roubinsky
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-06
Fix bad popups offset in editor with single window off
jmb462
2021-10-07
Merge pull request #52962 from mujpao/fix-right-click-sub-nodes
Rémi Verschelde
2021-10-06
Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo
Rémi Verschelde
2021-10-07
Implemented SkeletonEditorGizmo
Silc Renew
2021-10-04
Merge pull request #51413 from KoBeWi/🚗
Rémi Verschelde
2021-09-30
Rename Node's `filename` property to `scene_file_path` for clarity
Hugo Locurcio
2021-09-23
Merge pull request #51920 from jmb462/missing-sname-macro-optimization-in-som...
Rémi Verschelde
2021-09-23
Fix right clicking sub nodes after renaming parent
mujpao
2021-09-01
Display the node name in scene tree dock tooltips
Hugo Locurcio
2021-08-20
Add missing SNAME macro optimization for StringName in some functions
jmb462
2021-08-17
fixed the node not renaming when clicking elsewhere on the scene tree.
developer
2021-08-12
Add option to not expand tree on node select
kobewi
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
Remove extra signal firing in SELECT_MULTI mode
Silc 'Tokage' Renew
2021-07-23
Revert "Fix duplicate selection in SceneTree"
Silc 'Tokage' Renew
2021-07-19
Merge pull request #50517 from KoBeWi/🌳💣
Rémi Verschelde
2021-07-19
Assign value to property by dropping to scene tree
kobewi
2021-07-18
Optimize StringName usage
reduz
2021-07-17
Fix duplicate selection in SceneTree
reduz
2021-07-15
Do not update scene tree dock when node edited outside of it
Nathan Franke
2021-07-13
Add header theme type variations to labels
kobewi
2021-07-12
Merge pull request #49725 from EricEzaM/multi-node-picking-fixes
Rémi Verschelde
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
Fixes for multi-node editing interactions.
Eric M
2021-06-12
Consistently prefix bound virtual methods with _
kobewi
2021-05-17
Improve TreeItem API and allow to move nodes
trollodel
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