Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-02-28 | Signals: Manually port most of remaining connect_compat uses | Rémi Verschelde | |
It's tedious work... Some can't be ported as they depend on private or protected methods of different classes, which is not supported by callable_mp (even if it's a class inherited by the current one). | |||
2020-02-28 | Signals: Port connect calls to use callable_mp | Rémi Verschelde | |
Remove now unnecessary bindings of signal callbacks in the public API. There might be some false positives that need rebinding if they were meant to be public. No regular expressions were harmed in the making of this commit. (Nah, just kidding.) | |||
2020-02-20 | Reworked signal connection system, added support for Callable and Signal ↵ | Juan Linietsky | |
objects and made them default. | |||
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky | |
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`. | |||
2020-02-15 | Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr. | Juan Linietsky | |
2020-02-13 | Remove more deprecated methods and code | Rémi Verschelde | |
2020-02-11 | Texture refactor | Juan Linietsky | |
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD | |||
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-12-24 | Cleans up headers included in editor_node.h | Haoyu Qiu | |
2019-09-30 | Minor visual adjustment in drag preview of the scene and file tree editors | Michael Alexsander Silva Dias | |
2019-08-23 | Add an `editor_description` property to Node for documentation purposes | Hugo Locurcio | |
It is implemented using editor-only metadata, in a way similar to edit locking or Position2D gizmo extents. This closes #2082. | |||
2019-08-18 | Merge pull request #31423 from Calinou/improve-node-signal-group-tooltip | Rémi Verschelde | |
Improve the scene tree signals/groups tooltip | |||
2019-08-17 | Improve the scene tree signals/groups tooltip | Hugo Locurcio | |
The tooltip now displays the number of connections and groups that are assigned to the hovered node. | |||
2019-08-16 | Adds Attaching Script via Script Editor | Emmanuel Barroga | |
Allows you to attach a script by dragging the name in the script list of the script editor to the node in the scene tree. | |||
2019-07-19 | Make custom types more subtle and more useful | Bojidar Marinov | |
Implements #6067 (aaronfranke's idea) Fixes #26980 | |||
2019-07-12 | Fix potential crash caused by type mismatch in Ref | Shiqing | |
2019-07-06 | Added filter to SceneTreeDialog | unknown | |
2019-06-26 | Some code changed with Clang-Tidy | qarmin | |
2019-06-12 | Added script name tooltip for Open Script Icon | Emmanuel Barroga | |
Resolves issue: 29541 | |||
2019-06-12 | Merge pull request #29306 from qarmin/small_code_fixes | Rémi Verschelde | |
Small fixes to unrechable code, possibly overflows, using NULL pointers | |||
2019-06-06 | Improve conections dialog | Michael Alexsander Silva Dias | |
2019-06-03 | Small fixes to unrechable code, possibly overflows, using NULL pointers | qarmin | |
2019-05-26 | Deselect hidden nodes on filter | Tomasz Chabora | |
2019-05-24 | Fixed scene tree update after changing node name in tool script | PouleyKetchoupp | |
2019-05-19 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 1.15.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear doubleclick leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ``` | |||
2019-04-26 | Undo support for locking and grouping for both 2D and 3D | Sintinium | |
2019-04-21 | Merge pull request #28130 from JFonS/add_3d_grouping | Rémi Verschelde | |
Add grouping to 3D editor | |||
2019-04-17 | Add grouping to 3D editor | JFonS | |
2019-04-15 | Fix styling in 'SceneTreeDialog' | Michael Alexsander Silva Dias | |
Fixes #28029. | |||
2019-04-11 | Reorganized connection dialog for much improved ease of use. | Juan Linietsky | |
-Removed dest path field -Added a "Source" signal -Added an "Advanced" button to hide complexity -Fix bug on Tree to make sure "ensure visible" works on hidden trees -Fix bug on TextEdit to ensure signals created with script not open sill focus the right line | |||
2019-03-13 | Fix toggle visibility in SceneTreeDialog | qarmin | |
2019-03-06 | Cleanup relationship line coding after 5f079e2 | Michael Alexsander Silva Dias | |
2019-03-06 | -Make tileset and meshlibrary edit in a separate inspector, fixes #26671 | Juan Linietsky | |
-Made relationship lines appear based on theme settings, not previous hack -Fix drawing of relationship lines (was broken) -Fix double initialization of theme settings | |||
2019-01-29 | Invalid node name should check if new_name is empty then cancel rename, ↵ | Ankit Priyarup | |
fixes 25226 | |||
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-12-17 | General fixes for the AnimationTree editor | Michael Alexsander Silva Dias | |
2018-12-14 | Merge pull request #23464 from GameCoderStudios/master | Rémi Verschelde | |
Ability to pick child nodes of scenes instances marked with "Editable… | |||
2018-11-18 | If using relationship lines (now default) hide guides. | Juan Linietsky | |
2018-11-02 | Ability to pick child nodes of scenes instances marked with "Editable ↵ | Angeloss | |
children" to the "Add animation track/Pick node to be animated" dialog. | |||
2018-10-30 | Warning dialog is now shown if trying to set Node name to empty string | Silvano Cerza | |
If the user tried to change a Node name to an empty string in the Scene Tree Editor an error would be returned to console, now a warning dialog is shown with a clear message | |||
2018-10-14 | fixed visibility toggle with node selection | QbieShay | |
before this PR toggling visibility of not selected nodes would toggle the visibility of the whole selection. This PR changes this behaviour, so if visibility is toggled on a node that it is not selected, the visibility toggle will happen only on this node. No changes to the behaviour of when one of the selected nodes has visibility toggled: they still toggle all together | |||
2018-09-14 | Refactor editor icon retrieval | willnationsdev | |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde | |
2018-08-23 | Fix update 2D view on selections in scene tree | Alexander Holland | |
2018-06-27 | Changes to how node paths are selected from property, allowing setting a hint. | Juan Linietsky | |
2018-06-07 | Entirely new (and much improved) animation editor. | Juan Linietsky | |
2018-05-29 | Minor changes to the Scene and Canvas editors' tooltips. | Michael Alexsander Silva Dias | |
2018-05-15 | Respect visibility change by Scene dock when using Sync Scene Changes | volzhs | |
Fix #18757 with keeping a feature introduced at 8343c9fbd | |||
2018-05-03 | Check invalid node name | volzhs | |