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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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scene_tree_editor.cpp
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Author
2017-11-20
Merge pull request #12359 from kubecz3k/spatial-lock
Rémi Verschelde
2017-11-15
When script changes, defer tree updating. Fixes #9704
Juan Linietsky
2017-11-11
ability to lock spatial nodes transform in editor
Jakub Grzesik
2017-10-12
Added and improved some icons, plus some other minor visual fixes.
Daniel J. Ramirez
2017-09-25
Removed most of the custom colors from the interface.
Daniel J. Ramirez
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-25
Editor: Add some more translatable strings.
Andreas Haas
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-20
SceneTreeEditor: Fix node_selected signal emission.
Andreas Haas
2017-08-08
Several ui improvements (mostly margins)
Daniel J. Ramirez
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-07-17
Subscene icon tooltip update
Jakub Grzesik
2017-07-15
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-07-03
Clicking on subscene icon will open it
Jakub Grzesik
2017-07-03
Update visibility icon properly
volzhs
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-04-26
Tree: Ability to add tooltips to TreeItem buttons.
Andreas Haas
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-03
Make buttons closer in Scene tree
volzhs
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde