Age | Commit message (Expand) | Author |
2021-07-12 | Merge pull request #49725 from EricEzaM/multi-node-picking-fixes | Rémi Verschelde |
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A |
2021-06-19 | Fixes for multi-node editing interactions. | Eric M |
2021-06-12 | Consistently prefix bound virtual methods with _ | kobewi |
2021-05-17 | Improve TreeItem API and allow to move nodes | trollodel |
2021-05-06 | Merge pull request #44831 from gongpha/dont-update-tree-if-selected | Rémi Verschelde |
2021-04-30 | Implement Particle Trails | reduz |
2021-04-26 | Remove uses of `auto` for better readability and online code reviews | Hugo Locurcio |
2021-04-11 | Use Array for node configuration warnings | Nathan Franke |
2021-03-22 | Allow to drop files on filtered scene tree | kobewi |
2021-03-13 | Fix Node can not be reselected | ray90514 |
2021-03-09 | Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization | Rémi Verschelde |
2021-02-24 | Relaxes Node naming constraints in glTF documents to match the Editor. | abaire |
2021-02-19 | Merge pull request #46191 from reduz/refactor-process-mode | Rémi Verschelde |
2021-02-19 | Fix `SceneTreeEditor::update_timer` - timeout signal | Yuri Roubinsky |
2021-02-18 | Refactor Process Mode | reduz |
2021-02-14 | Fix SceneTreeEditor::_update_tree() binding | Pedro J. Estébanez |
2021-02-12 | Fix LineEdit minimum width | reduz |
2021-02-08 | Keep selected node visible after filter change | Pedro J. Estébanez |
2021-01-06 | Blocking updating in SceneTreeEditor when editing an item | gongpha |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal |
2020-12-23 | Rename Control margin to offset | Marcel Admiraal |
2020-12-09 | Cleanup unused engine code | Tomasz Chabora |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-10-01 | Merge pull request #38743 from arrowinaknee/node-config-warnings | Rémi Verschelde |
2020-09-13 | striped edges on node rename in SceneTreeDock | Leleat |
2020-08-19 | Updated Translation architecture to have TranslationPO, did some commit fixes... | SkyJJ |
2020-08-19 | Added plurals and context support to Translation | SkyJJ |
2020-07-14 | Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r... | Stijn Hinlopen |
2020-07-02 | Prevent dragging from SceneTree buttons | Haoyu Qiu |
2020-07-01 | Fix some popups menu missing screen transform. | Juan Linietsky |
2020-05-16 | Update all get_configuration_warning to retrieve warnings from the parent | ArrowInAKnee |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-27 | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky |
2020-03-26 | Popups are now windows also (broken!) | Juan Linietsky |
2020-03-26 | Working multiple window support, including editor | Juan Linietsky |
2020-03-26 | Added a Window node, and made it the scene root. | Juan Linietsky |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde |
2020-02-28 | Signals: Manually port most of remaining connect_compat uses | Rémi Verschelde |
2020-02-28 | Signals: Port connect calls to use callable_mp | Rémi Verschelde |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-15 | Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr. | Juan Linietsky |
2020-02-13 | Remove more deprecated methods and code | Rémi Verschelde |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |