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path: root/editor/scene_tree_editor.cpp
AgeCommit message (Expand)Author
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
2020-03-26Popups are now windows also (broken!)Juan Linietsky
2020-03-26Working multiple window support, including editorJuan Linietsky
2020-03-26Added a Window node, and made it the scene root.Juan Linietsky
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-02-28Signals: Manually port most of remaining connect_compat usesRémi Verschelde
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-15Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.Juan Linietsky
2020-02-13Remove more deprecated methods and codeRémi Verschelde
2020-02-11Texture refactorJuan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-24Cleans up headers included in editor_node.hHaoyu Qiu
2019-09-30Minor visual adjustment in drag preview of the scene and file tree editorsMichael Alexsander Silva Dias
2019-08-23Add an `editor_description` property to Node for documentation purposesHugo Locurcio
2019-08-18Merge pull request #31423 from Calinou/improve-node-signal-group-tooltipRémi Verschelde
2019-08-17Improve the scene tree signals/groups tooltipHugo Locurcio
2019-08-16Adds Attaching Script via Script EditorEmmanuel Barroga
2019-07-19Make custom types more subtle and more usefulBojidar Marinov
2019-07-12Fix potential crash caused by type mismatch in RefShiqing
2019-07-06Added filter to SceneTreeDialogunknown
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-12Added script name tooltip for Open Script IconEmmanuel Barroga
2019-06-12Merge pull request #29306 from qarmin/small_code_fixesRémi Verschelde
2019-06-06Improve conections dialogMichael Alexsander Silva Dias
2019-06-03Small fixes to unrechable code, possibly overflows, using NULL pointersqarmin
2019-05-26Deselect hidden nodes on filterTomasz Chabora
2019-05-24Fixed scene tree update after changing node name in tool scriptPouleyKetchoupp
2019-05-19Fix typos with codespellRémi Verschelde
2019-04-26Undo support for locking and grouping for both 2D and 3DSintinium
2019-04-21Merge pull request #28130 from JFonS/add_3d_groupingRémi Verschelde
2019-04-17Add grouping to 3D editorJFonS
2019-04-15Fix styling in 'SceneTreeDialog'Michael Alexsander Silva Dias
2019-04-11Reorganized connection dialog for much improved ease of use.Juan Linietsky
2019-03-13Fix toggle visibility in SceneTreeDialogqarmin
2019-03-06Cleanup relationship line coding after 5f079e2Michael Alexsander Silva Dias
2019-03-06-Make tileset and meshlibrary edit in a separate inspector, fixes #26671Juan Linietsky
2019-01-29Invalid node name should check if new_name is empty then cancel rename, fixes...Ankit Priyarup
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-17General fixes for the AnimationTree editorMichael Alexsander Silva Dias
2018-12-14Merge pull request #23464 from GameCoderStudios/masterRémi Verschelde
2018-11-18If using relationship lines (now default) hide guides.Juan Linietsky
2018-11-02Ability to pick child nodes of scenes instances marked with "Editable childre...Angeloss
2018-10-30Warning dialog is now shown if trying to set Node name to empty stringSilvano Cerza
2018-10-14fixed visibility toggle with node selectionQbieShay
2018-09-14Refactor editor icon retrievalwillnationsdev
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde