Age | Commit message (Expand) | Author |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-27 | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky |
2020-03-26 | Popups are now windows also (broken!) | Juan Linietsky |
2020-03-26 | Working multiple window support, including editor | Juan Linietsky |
2020-03-26 | Added a Window node, and made it the scene root. | Juan Linietsky |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde |
2020-02-28 | Signals: Manually port most of remaining connect_compat uses | Rémi Verschelde |
2020-02-28 | Signals: Port connect calls to use callable_mp | Rémi Verschelde |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-15 | Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr. | Juan Linietsky |
2020-02-13 | Remove more deprecated methods and code | Rémi Verschelde |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-12-24 | Cleans up headers included in editor_node.h | Haoyu Qiu |
2019-09-30 | Minor visual adjustment in drag preview of the scene and file tree editors | Michael Alexsander Silva Dias |
2019-08-23 | Add an `editor_description` property to Node for documentation purposes | Hugo Locurcio |
2019-08-18 | Merge pull request #31423 from Calinou/improve-node-signal-group-tooltip | Rémi Verschelde |
2019-08-17 | Improve the scene tree signals/groups tooltip | Hugo Locurcio |
2019-08-16 | Adds Attaching Script via Script Editor | Emmanuel Barroga |
2019-07-19 | Make custom types more subtle and more useful | Bojidar Marinov |
2019-07-12 | Fix potential crash caused by type mismatch in Ref | Shiqing |
2019-07-06 | Added filter to SceneTreeDialog | unknown |
2019-06-26 | Some code changed with Clang-Tidy | qarmin |
2019-06-12 | Added script name tooltip for Open Script Icon | Emmanuel Barroga |
2019-06-12 | Merge pull request #29306 from qarmin/small_code_fixes | Rémi Verschelde |
2019-06-06 | Improve conections dialog | Michael Alexsander Silva Dias |
2019-06-03 | Small fixes to unrechable code, possibly overflows, using NULL pointers | qarmin |
2019-05-26 | Deselect hidden nodes on filter | Tomasz Chabora |
2019-05-24 | Fixed scene tree update after changing node name in tool script | PouleyKetchoupp |
2019-05-19 | Fix typos with codespell | Rémi Verschelde |
2019-04-26 | Undo support for locking and grouping for both 2D and 3D | Sintinium |
2019-04-21 | Merge pull request #28130 from JFonS/add_3d_grouping | Rémi Verschelde |
2019-04-17 | Add grouping to 3D editor | JFonS |
2019-04-15 | Fix styling in 'SceneTreeDialog' | Michael Alexsander Silva Dias |
2019-04-11 | Reorganized connection dialog for much improved ease of use. | Juan Linietsky |
2019-03-13 | Fix toggle visibility in SceneTreeDialog | qarmin |
2019-03-06 | Cleanup relationship line coding after 5f079e2 | Michael Alexsander Silva Dias |
2019-03-06 | -Make tileset and meshlibrary edit in a separate inspector, fixes #26671 | Juan Linietsky |
2019-01-29 | Invalid node name should check if new_name is empty then cancel rename, fixes... | Ankit Priyarup |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-12-17 | General fixes for the AnimationTree editor | Michael Alexsander Silva Dias |
2018-12-14 | Merge pull request #23464 from GameCoderStudios/master | Rémi Verschelde |
2018-11-18 | If using relationship lines (now default) hide guides. | Juan Linietsky |
2018-11-02 | Ability to pick child nodes of scenes instances marked with "Editable childre... | Angeloss |
2018-10-30 | Warning dialog is now shown if trying to set Node name to empty string | Silvano Cerza |
2018-10-14 | fixed visibility toggle with node selection | QbieShay |
2018-09-14 | Refactor editor icon retrieval | willnationsdev |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |