index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
/
scene_tree_editor.cpp
Age
Commit message (
Expand
)
Author
2018-11-02
Ability to pick child nodes of scenes instances marked with "Editable childre...
Angeloss
2018-10-30
Warning dialog is now shown if trying to set Node name to empty string
Silvano Cerza
2018-10-14
fixed visibility toggle with node selection
QbieShay
2018-09-14
Refactor editor icon retrieval
willnationsdev
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-23
Fix update 2D view on selections in scene tree
Alexander Holland
2018-06-27
Changes to how node paths are selected from property, allowing setting a hint.
Juan Linietsky
2018-06-07
Entirely new (and much improved) animation editor.
Juan Linietsky
2018-05-29
Minor changes to the Scene and Canvas editors' tooltips.
Michael Alexsander Silva Dias
2018-05-15
Respect visibility change by Scene dock when using Sync Scene Changes
volzhs
2018-05-03
Check invalid node name
volzhs
2018-02-25
Update icons when theme changed
Poommetee Ketson
2018-02-20
Draw relationship line on scene tree dock if option is on
volzhs
2018-02-18
Merge pull request #15235 from sersoong/master-batchtoggle
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Enhanced Toggle Visibility button
sersoong
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-16
Merge pull request #14652 from hoelzl/pr-moved-instanced-children
Rémi Verschelde
2017-12-14
Updated icons
Daniel J. Ramirez
2017-12-14
Prevent users from moving instanced children
Matthias Hoelzl
2017-12-10
Fix SceneTreeEditor crashing when calling _deselect_items
Stefano Bonicatti
2017-11-26
Scene Tree Dock: added ability to deselect items when clicking on empty space
Dmitry Koteroff
2017-11-20
Merge pull request #12359 from kubecz3k/spatial-lock
Rémi Verschelde
2017-11-15
When script changes, defer tree updating. Fixes #9704
Juan Linietsky
2017-11-11
ability to lock spatial nodes transform in editor
Jakub Grzesik
2017-10-12
Added and improved some icons, plus some other minor visual fixes.
Daniel J. Ramirez
2017-09-25
Removed most of the custom colors from the interface.
Daniel J. Ramirez
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-25
Editor: Add some more translatable strings.
Andreas Haas
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-20
SceneTreeEditor: Fix node_selected signal emission.
Andreas Haas
2017-08-08
Several ui improvements (mostly margins)
Daniel J. Ramirez
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-07-17
Subscene icon tooltip update
Jakub Grzesik
2017-07-15
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-07-03
Clicking on subscene icon will open it
Jakub Grzesik
2017-07-03
Update visibility icon properly
volzhs
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-04-26
Tree: Ability to add tooltips to TreeItem buttons.
Andreas Haas
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-03
Make buttons closer in Scene tree
volzhs
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
[prev]