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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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scene_tree_editor.cpp
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Commit message (
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Author
2021-07-18
Optimize StringName usage
reduz
2021-07-17
Fix duplicate selection in SceneTree
reduz
2021-07-15
Do not update scene tree dock when node edited outside of it
Nathan Franke
2021-07-13
Add header theme type variations to labels
kobewi
2021-07-12
Merge pull request #49725 from EricEzaM/multi-node-picking-fixes
Rémi Verschelde
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
Fixes for multi-node editing interactions.
Eric M
2021-06-12
Consistently prefix bound virtual methods with _
kobewi
2021-05-17
Improve TreeItem API and allow to move nodes
trollodel
2021-05-06
Merge pull request #44831 from gongpha/dont-update-tree-if-selected
Rémi Verschelde
2021-04-30
Implement Particle Trails
reduz
2021-04-26
Remove uses of `auto` for better readability and online code reviews
Hugo Locurcio
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-03-22
Allow to drop files on filtered scene tree
kobewi
2021-03-13
Fix Node can not be reselected
ray90514
2021-03-09
Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization
Rémi Verschelde
2021-02-24
Relaxes Node naming constraints in glTF documents to match the Editor.
abaire
2021-02-19
Merge pull request #46191 from reduz/refactor-process-mode
Rémi Verschelde
2021-02-19
Fix `SceneTreeEditor::update_timer` - timeout signal
Yuri Roubinsky
2021-02-18
Refactor Process Mode
reduz
2021-02-14
Fix SceneTreeEditor::_update_tree() binding
Pedro J. Estébanez
2021-02-12
Fix LineEdit minimum width
reduz
2021-02-08
Keep selected node visible after filter change
Pedro J. Estébanez
2021-01-06
Blocking updating in SceneTreeEditor when editing an item
gongpha
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-01
Merge pull request #38743 from arrowinaknee/node-config-warnings
Rémi Verschelde
2020-09-13
striped edges on node rename in SceneTreeDock
Leleat
2020-08-19
Updated Translation architecture to have TranslationPO, did some commit fixes...
SkyJJ
2020-08-19
Added plurals and context support to Translation
SkyJJ
2020-07-14
Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r...
Stijn Hinlopen
2020-07-02
Prevent dragging from SceneTree buttons
Haoyu Qiu
2020-07-01
Fix some popups menu missing screen transform.
Juan Linietsky
2020-05-16
Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
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