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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene_tree_editor.cpp
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Author
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-15
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-13
Remove more deprecated methods and code
Rémi Verschelde
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-09-30
Minor visual adjustment in drag preview of the scene and file tree editors
Michael Alexsander Silva Dias
2019-08-23
Add an `editor_description` property to Node for documentation purposes
Hugo Locurcio
2019-08-18
Merge pull request #31423 from Calinou/improve-node-signal-group-tooltip
Rémi Verschelde
2019-08-17
Improve the scene tree signals/groups tooltip
Hugo Locurcio
2019-08-16
Adds Attaching Script via Script Editor
Emmanuel Barroga
2019-07-19
Make custom types more subtle and more useful
Bojidar Marinov
2019-07-12
Fix potential crash caused by type mismatch in Ref
Shiqing
2019-07-06
Added filter to SceneTreeDialog
unknown
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-12
Added script name tooltip for Open Script Icon
Emmanuel Barroga
2019-06-12
Merge pull request #29306 from qarmin/small_code_fixes
Rémi Verschelde
2019-06-06
Improve conections dialog
Michael Alexsander Silva Dias
2019-06-03
Small fixes to unrechable code, possibly overflows, using NULL pointers
qarmin
2019-05-26
Deselect hidden nodes on filter
Tomasz Chabora
2019-05-24
Fixed scene tree update after changing node name in tool script
PouleyKetchoupp
2019-05-19
Fix typos with codespell
Rémi Verschelde
2019-04-26
Undo support for locking and grouping for both 2D and 3D
Sintinium
2019-04-21
Merge pull request #28130 from JFonS/add_3d_grouping
Rémi Verschelde
2019-04-17
Add grouping to 3D editor
JFonS
2019-04-15
Fix styling in 'SceneTreeDialog'
Michael Alexsander Silva Dias
2019-04-11
Reorganized connection dialog for much improved ease of use.
Juan Linietsky
2019-03-13
Fix toggle visibility in SceneTreeDialog
qarmin
2019-03-06
Cleanup relationship line coding after 5f079e2
Michael Alexsander Silva Dias
2019-03-06
-Make tileset and meshlibrary edit in a separate inspector, fixes #26671
Juan Linietsky
2019-01-29
Invalid node name should check if new_name is empty then cancel rename, fixes...
Ankit Priyarup
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-17
General fixes for the AnimationTree editor
Michael Alexsander Silva Dias
2018-12-14
Merge pull request #23464 from GameCoderStudios/master
Rémi Verschelde
2018-11-18
If using relationship lines (now default) hide guides.
Juan Linietsky
2018-11-02
Ability to pick child nodes of scenes instances marked with "Editable childre...
Angeloss
2018-10-30
Warning dialog is now shown if trying to set Node name to empty string
Silvano Cerza
2018-10-14
fixed visibility toggle with node selection
QbieShay
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