summaryrefslogtreecommitdiff
path: root/editor/scene_tree_editor.cpp
AgeCommit message (Expand)Author
2021-07-15Do not update scene tree dock when node edited outside of itNathan Franke
2021-07-13Add header theme type variations to labelskobewi
2021-07-12Merge pull request #49725 from EricEzaM/multi-node-picking-fixesRémi Verschelde
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-19Fixes for multi-node editing interactions.Eric M
2021-06-12Consistently prefix bound virtual methods with _kobewi
2021-05-17Improve TreeItem API and allow to move nodestrollodel
2021-05-06Merge pull request #44831 from gongpha/dont-update-tree-if-selectedRémi Verschelde
2021-04-30Implement Particle Trailsreduz
2021-04-26Remove uses of `auto` for better readability and online code reviewsHugo Locurcio
2021-04-11Use Array for node configuration warningsNathan Franke
2021-03-22Allow to drop files on filtered scene treekobewi
2021-03-13Fix Node can not be reselectedray90514
2021-03-09Merge pull request #45545 from abaire/relaxes_gltf_name_sanitizationRémi Verschelde
2021-02-24Relaxes Node naming constraints in glTF documents to match the Editor.abaire
2021-02-19Merge pull request #46191 from reduz/refactor-process-modeRémi Verschelde
2021-02-19Fix `SceneTreeEditor::update_timer` - timeout signalYuri Roubinsky
2021-02-18Refactor Process Modereduz
2021-02-14Fix SceneTreeEditor::_update_tree() bindingPedro J. Estébanez
2021-02-12Fix LineEdit minimum widthreduz
2021-02-08Keep selected node visible after filter changePedro J. Estébanez
2021-01-06Blocking updating in SceneTreeEditor when editing an itemgongpha
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-23Rename Control margin to offsetMarcel Admiraal
2020-12-09Cleanup unused engine codeTomasz Chabora
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-01Merge pull request #38743 from arrowinaknee/node-config-warningsRémi Verschelde
2020-09-13striped edges on node rename in SceneTreeDockLeleat
2020-08-19Updated Translation architecture to have TranslationPO, did some commit fixes...SkyJJ
2020-08-19Added plurals and context support to TranslationSkyJJ
2020-07-14Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r...Stijn Hinlopen
2020-07-02Prevent dragging from SceneTree buttonsHaoyu Qiu
2020-07-01Fix some popups menu missing screen transform.Juan Linietsky
2020-05-16Update all get_configuration_warning to retrieve warnings from the parentArrowInAKnee
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
2020-03-26Popups are now windows also (broken!)Juan Linietsky
2020-03-26Working multiple window support, including editorJuan Linietsky
2020-03-26Added a Window node, and made it the scene root.Juan Linietsky
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-02-28Signals: Manually port most of remaining connect_compat usesRémi Verschelde
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-15Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.Juan Linietsky
2020-02-13Remove more deprecated methods and codeRémi Verschelde