index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
/
scene_tree_editor.cpp
Age
Commit message (
Expand
)
Author
2022-01-20
Store panels and docks singletons in their own classes
trollodel
2022-01-16
Fix theming update in several editor classes
Yuri Roubinsky
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-06
Fix bad popups offset in editor with single window off
jmb462
2021-10-07
Merge pull request #52962 from mujpao/fix-right-click-sub-nodes
Rémi Verschelde
2021-10-06
Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo
Rémi Verschelde
2021-10-07
Implemented SkeletonEditorGizmo
Silc Renew
2021-10-04
Merge pull request #51413 from KoBeWi/🚗
Rémi Verschelde
2021-09-30
Rename Node's `filename` property to `scene_file_path` for clarity
Hugo Locurcio
2021-09-23
Merge pull request #51920 from jmb462/missing-sname-macro-optimization-in-som...
Rémi Verschelde
2021-09-23
Fix right clicking sub nodes after renaming parent
mujpao
2021-09-01
Display the node name in scene tree dock tooltips
Hugo Locurcio
2021-08-20
Add missing SNAME macro optimization for StringName in some functions
jmb462
2021-08-17
fixed the node not renaming when clicking elsewhere on the scene tree.
developer
2021-08-12
Add option to not expand tree on node select
kobewi
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
Remove extra signal firing in SELECT_MULTI mode
Silc 'Tokage' Renew
2021-07-23
Revert "Fix duplicate selection in SceneTree"
Silc 'Tokage' Renew
2021-07-19
Merge pull request #50517 from KoBeWi/🌳💣
Rémi Verschelde
2021-07-19
Assign value to property by dropping to scene tree
kobewi
2021-07-18
Optimize StringName usage
reduz
2021-07-17
Fix duplicate selection in SceneTree
reduz
2021-07-15
Do not update scene tree dock when node edited outside of it
Nathan Franke
2021-07-13
Add header theme type variations to labels
kobewi
2021-07-12
Merge pull request #49725 from EricEzaM/multi-node-picking-fixes
Rémi Verschelde
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
Fixes for multi-node editing interactions.
Eric M
2021-06-12
Consistently prefix bound virtual methods with _
kobewi
2021-05-17
Improve TreeItem API and allow to move nodes
trollodel
2021-05-06
Merge pull request #44831 from gongpha/dont-update-tree-if-selected
Rémi Verschelde
2021-04-30
Implement Particle Trails
reduz
2021-04-26
Remove uses of `auto` for better readability and online code reviews
Hugo Locurcio
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-03-22
Allow to drop files on filtered scene tree
kobewi
2021-03-13
Fix Node can not be reselected
ray90514
2021-03-09
Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization
Rémi Verschelde
2021-02-24
Relaxes Node naming constraints in glTF documents to match the Editor.
abaire
2021-02-19
Merge pull request #46191 from reduz/refactor-process-mode
Rémi Verschelde
2021-02-19
Fix `SceneTreeEditor::update_timer` - timeout signal
Yuri Roubinsky
2021-02-18
Refactor Process Mode
reduz
2021-02-14
Fix SceneTreeEditor::_update_tree() binding
Pedro J. Estébanez
2021-02-12
Fix LineEdit minimum width
reduz
2021-02-08
Keep selected node visible after filter change
Pedro J. Estébanez
2021-01-06
Blocking updating in SceneTreeEditor when editing an item
gongpha
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
[prev]
[next]