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path: root/editor/scene_tree_editor.cpp
AgeCommit message (Expand)Author
2021-02-19Merge pull request #46191 from reduz/refactor-process-modeRémi Verschelde
2021-02-19Fix `SceneTreeEditor::update_timer` - timeout signalYuri Roubinsky
2021-02-18Refactor Process Modereduz
2021-02-14Fix SceneTreeEditor::_update_tree() bindingPedro J. Estébanez
2021-02-12Fix LineEdit minimum widthreduz
2021-02-08Keep selected node visible after filter changePedro J. Estébanez
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-23Rename Control margin to offsetMarcel Admiraal
2020-12-09Cleanup unused engine codeTomasz Chabora
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-01Merge pull request #38743 from arrowinaknee/node-config-warningsRémi Verschelde
2020-09-13striped edges on node rename in SceneTreeDockLeleat
2020-08-19Updated Translation architecture to have TranslationPO, did some commit fixes...SkyJJ
2020-08-19Added plurals and context support to TranslationSkyJJ
2020-07-14Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r...Stijn Hinlopen
2020-07-02Prevent dragging from SceneTree buttonsHaoyu Qiu
2020-07-01Fix some popups menu missing screen transform.Juan Linietsky
2020-05-16Update all get_configuration_warning to retrieve warnings from the parentArrowInAKnee
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
2020-03-26Popups are now windows also (broken!)Juan Linietsky
2020-03-26Working multiple window support, including editorJuan Linietsky
2020-03-26Added a Window node, and made it the scene root.Juan Linietsky
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-02-28Signals: Manually port most of remaining connect_compat usesRémi Verschelde
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-15Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.Juan Linietsky
2020-02-13Remove more deprecated methods and codeRémi Verschelde
2020-02-11Texture refactorJuan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-24Cleans up headers included in editor_node.hHaoyu Qiu
2019-09-30Minor visual adjustment in drag preview of the scene and file tree editorsMichael Alexsander Silva Dias
2019-08-23Add an `editor_description` property to Node for documentation purposesHugo Locurcio
2019-08-18Merge pull request #31423 from Calinou/improve-node-signal-group-tooltipRémi Verschelde
2019-08-17Improve the scene tree signals/groups tooltipHugo Locurcio
2019-08-16Adds Attaching Script via Script EditorEmmanuel Barroga
2019-07-19Make custom types more subtle and more usefulBojidar Marinov
2019-07-12Fix potential crash caused by type mismatch in RefShiqing
2019-07-06Added filter to SceneTreeDialogunknown
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-12Added script name tooltip for Open Script IconEmmanuel Barroga
2019-06-12Merge pull request #29306 from qarmin/small_code_fixesRémi Verschelde
2019-06-06Improve conections dialogMichael Alexsander Silva Dias
2019-06-03Small fixes to unrechable code, possibly overflows, using NULL pointersqarmin