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path: root/editor/scene_tree_editor.cpp
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2019-04-26Undo support for locking and grouping for both 2D and 3DSintinium
2019-04-21Merge pull request #28130 from JFonS/add_3d_groupingRémi Verschelde
Add grouping to 3D editor
2019-04-17Add grouping to 3D editorJFonS
2019-04-15Fix styling in 'SceneTreeDialog'Michael Alexsander Silva Dias
Fixes #28029.
2019-04-11Reorganized connection dialog for much improved ease of use.Juan Linietsky
-Removed dest path field -Added a "Source" signal -Added an "Advanced" button to hide complexity -Fix bug on Tree to make sure "ensure visible" works on hidden trees -Fix bug on TextEdit to ensure signals created with script not open sill focus the right line
2019-03-13Fix toggle visibility in SceneTreeDialogqarmin
2019-03-06Cleanup relationship line coding after 5f079e2Michael Alexsander Silva Dias
2019-03-06-Make tileset and meshlibrary edit in a separate inspector, fixes #26671Juan Linietsky
-Made relationship lines appear based on theme settings, not previous hack -Fix drawing of relationship lines (was broken) -Fix double initialization of theme settings
2019-01-29Invalid node name should check if new_name is empty then cancel rename, ↵Ankit Priyarup
fixes 25226
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-12-17General fixes for the AnimationTree editorMichael Alexsander Silva Dias
2018-12-14Merge pull request #23464 from GameCoderStudios/masterRémi Verschelde
Ability to pick child nodes of scenes instances marked with "Editable…
2018-11-18If using relationship lines (now default) hide guides.Juan Linietsky
2018-11-02Ability to pick child nodes of scenes instances marked with "Editable ↵Angeloss
children" to the "Add animation track/Pick node to be animated" dialog.
2018-10-30Warning dialog is now shown if trying to set Node name to empty stringSilvano Cerza
If the user tried to change a Node name to an empty string in the Scene Tree Editor an error would be returned to console, now a warning dialog is shown with a clear message
2018-10-14fixed visibility toggle with node selectionQbieShay
before this PR toggling visibility of not selected nodes would toggle the visibility of the whole selection. This PR changes this behaviour, so if visibility is toggled on a node that it is not selected, the visibility toggle will happen only on this node. No changes to the behaviour of when one of the selected nodes has visibility toggled: they still toggle all together
2018-09-14Refactor editor icon retrievalwillnationsdev
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-08-23Fix update 2D view on selections in scene treeAlexander Holland
2018-06-27Changes to how node paths are selected from property, allowing setting a hint.Juan Linietsky
2018-06-07Entirely new (and much improved) animation editor.Juan Linietsky
2018-05-29Minor changes to the Scene and Canvas editors' tooltips.Michael Alexsander Silva Dias
2018-05-15Respect visibility change by Scene dock when using Sync Scene Changesvolzhs
Fix #18757 with keeping a feature introduced at 8343c9fbd
2018-05-03Check invalid node namevolzhs
2018-02-25Update icons when theme changedPoommetee Ketson
2018-02-20Draw relationship line on scene tree dock if option is onvolzhs
2018-02-18Merge pull request #15235 from sersoong/master-batchtoggleRémi Verschelde
Enhanced Toggle Visibility button in scene tree editor
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-04Enhanced Toggle Visibility buttonsersoong
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-16Merge pull request #14652 from hoelzl/pr-moved-instanced-childrenRémi Verschelde
Prevent users from moving instanced children
2017-12-14Updated iconsDaniel J. Ramirez
[ciskip]
2017-12-14Prevent users from moving instanced childrenMatthias Hoelzl
2017-12-10Fix SceneTreeEditor crashing when calling _deselect_itemsStefano Bonicatti
The crash can be triggered for instance by trying to reparent a node and clicking on the background of the Reparent Node window.
2017-11-26Scene Tree Dock: added ability to deselect items when clicking on empty spaceDmitry Koteroff
2017-11-20Merge pull request #12359 from kubecz3k/spatial-lockRémi Verschelde
ability to lock spatial nodes transform in editor
2017-11-15When script changes, defer tree updating. Fixes #9704Juan Linietsky
2017-11-11ability to lock spatial nodes transform in editorJakub Grzesik
2017-10-12Added and improved some icons, plus some other minor visual fixes.Daniel J. Ramirez
2017-09-25Removed most of the custom colors from the interface.Daniel J. Ramirez
2017-09-20Rename pos to position in user facing methods and variablesletheed
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-25Editor: Add some more translatable strings.Andreas Haas
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-20SceneTreeEditor: Fix node_selected signal emission.Andreas Haas
Fixes #10131
2017-08-08Several ui improvements (mostly margins)Daniel J. Ramirez
Improved colors Added some missing icons
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-07-17Subscene icon tooltip updateJakub Grzesik
Subscene tooltip text changed to 'Open in Editor' closes #9667
2017-07-15Lots of work on Audio & Physics engine:Juan Linietsky
-Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D.