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path: root/editor/scene_tree_dock.h
AgeCommit message (Expand)Author
2018-02-21Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky
2018-01-22Implements "Batch Rename" editor tool.Blazej Floch
2018-01-11Fixes add script button updateGilles Roudiere
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-17Show sub-resources as sub-menuvolzhs
2017-11-22Add editor setting to allow keep show local scene tree while debugger start.geequlim
2017-11-19Let SceneTreeDock duplicate nodes via Node::duplicate()Pedro J. Estébanez
2017-11-15Add support for remote debug in scene tree.Juan Linietsky
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-26Cleanup tons of obsolete commented out codeRémi Verschelde
2017-08-12Updated function argument namesWilson E. Alvarez
2017-07-03Clicking on subscene icon will open itJakub Grzesik
2017-06-05Quick access list to subresources on RMBJuan Linietsky
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde