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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene_tree_dock.h
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Author
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-09
Rename the Clear Script editor action to Detach Script
Hugo Locurcio
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-11
fixes #33439. The feature now changes according to the feature profile.
Shivansh Anand
2019-10-23
Add clear menu entries for extending and replacing scripts
Anubhab Ghosh
2019-09-27
Placeholder dialog for editable children
Bhupendra Aole
2019-07-19
Adds contextual item in scene tree dock to wrap selection in a new node
Julian Murgia
2019-07-04
Smarter node placement after duplicating
Tomasz Chabora
2019-07-02
Merge pull request #19936 from Xrayez/collapse-button
Rémi Verschelde
2019-06-29
SceneTreeDock will now only attach scripts to the selected node if the Script...
LikeLakers2
2019-06-19
Merge pull request #26748 from raphael10241024/instance
Rémi Verschelde
2019-05-28
Merge pull request #28349 from KoBeWi/sprite_editor_mistake_eraser
Rémi Verschelde
2019-05-28
Keep editable children on node duplicate
Tomasz Chabora
2019-04-23
Add undo for Sprite Editor
Tomasz Chabora
2019-04-21
Add ability to expand/collapse nodes recursively in scene tree dock
Andrii Doroshenko (Xrayez)
2019-04-08
Add ability to edit editor feature profiles
Juan Linietsky
2019-03-18
add check for inherted nodes when instance
yakun.zhang
2019-01-14
Use SceneTreeDock to replace particles node properly, fixes #24162
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-16
Use EditorQuickOpen dialog instead of EditorFileDialog when instancing a chi...
Andrew McDonald
2018-10-03
Add a shortcut to the documentation in the scene tree RMB menu
groud
2018-09-17
Added warning when disabling editable_instance
DualMatrix
2018-08-08
Add toggle for favorites in create_root_dialog.
willnationsdev
2018-07-24
Merge pull request #19729 from razcore-art/rename-discard-instancing
Rémi Verschelde
2018-07-15
New option, make any node the new scene root.
Juan Linietsky
2018-07-15
Small feature to help users understand the editor faster.
Juan Linietsky
2018-07-04
Expose ScriptCreateDialog to EditorPlugin
willnationsdev
2018-06-25
Rename 'Discard Instancing' to 'Make Local'
Răzvan C. Rădulescu
2018-05-16
Added Rename Context Menu Option for SceneTreeDock
Eoin O'Neill
2018-05-08
Merge pull request #15928 from StateOff/feature_batch_rename
Rémi Verschelde
2018-02-21
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
Juan Linietsky
2018-01-22
Implements "Batch Rename" editor tool.
Blazej Floch
2018-01-11
Fixes add script button update
Gilles Roudiere
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-17
Show sub-resources as sub-menu
volzhs
2017-11-22
Add editor setting to allow keep show local scene tree while debugger start.
geequlim
2017-11-19
Let SceneTreeDock duplicate nodes via Node::duplicate()
Pedro J. Estébanez
2017-11-15
Add support for remote debug in scene tree.
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-26
Cleanup tons of obsolete commented out code
Rémi Verschelde
2017-08-12
Updated function argument names
Wilson E. Alvarez
2017-07-03
Clicking on subscene icon will open it
Jakub Grzesik
2017-06-05
Quick access list to subresources on RMB
Juan Linietsky
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
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