Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-08-08 | Add toggle for favorites in create_root_dialog. | willnationsdev | |
2018-07-24 | Merge pull request #19729 from razcore-art/rename-discard-instancing | Rémi Verschelde | |
Rename 'Discard Instancing' to 'Make Local' | |||
2018-07-15 | New option, make any node the new scene root. | Juan Linietsky | |
2018-07-15 | Small feature to help users understand the editor faster. | Juan Linietsky | |
2018-07-04 | Expose ScriptCreateDialog to EditorPlugin | willnationsdev | |
2018-06-25 | Rename 'Discard Instancing' to 'Make Local' | Răzvan C. Rădulescu | |
Rename the option in the right click menu in the Scene nodes because Discard Instancing is confusing (it could imply deleting the instance). I renamed it to Make Local which is used for example in Blender as well when talking about appending assets from other files. I think it's clearer. Or it can be renamed to Make Instance Local, but I thought it's a bit oo long so I went just with Make Local as this option appears in the menu only when the node is an instance anyway. | |||
2018-05-16 | Added Rename Context Menu Option for SceneTreeDock | Eoin O'Neill | |
2018-05-08 | Merge pull request #15928 from StateOff/feature_batch_rename | Rémi Verschelde | |
Implements "Batch Rename" editor tool. | |||
2018-02-21 | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky | |
2018-01-22 | Implements "Batch Rename" editor tool. | Blazej Floch | |
2018-01-11 | Fixes add script button update | Gilles Roudiere | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-17 | Show sub-resources as sub-menu | volzhs | |
2017-11-22 | Add editor setting to allow keep show local scene tree while debugger start. | geequlim | |
Rename editor setting scene_tree_refresh_interval to remote_scene_tree_refresh_interval. | |||
2017-11-19 | Let SceneTreeDock duplicate nodes via Node::duplicate() | Pedro J. Estébanez | |
Helps with #11182. | |||
2017-11-15 | Add support for remote debug in scene tree. | Juan Linietsky | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-26 | Cleanup tons of obsolete commented out code | Rémi Verschelde | |
Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings. | |||
2017-08-12 | Updated function argument names | Wilson E. Alvarez | |
2017-07-03 | Clicking on subscene icon will open it | Jakub Grzesik | |
All options are moved into RMB menu | |||
2017-06-05 | Quick access list to subresources on RMB | Juan Linietsky | |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | |
this might cause bugs I haven't found yet.. | |||
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-05 | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | |
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. |